With the changes in 2.0 where calls include the information needed to know what defenses apply, is there any value to requiring specific packet colors? It seems we could remove the rules around packet colors without any downsides.
The problem is that it is no longer an accurate cue. You can have poison arrows, spell arrows, strike arrows, and normal arrows that are blue; and depending on the call are defended against differently.Personally, in large fights, having a visual cue of a color flying at me if I don't hear a call is very helpful. Besides, the only two actual required colors are blue and orange. I don't really see a need to remove the colors from the system.
Besides, it's a visual cue for the attack/defense for some players that are hard of hearing regardless of the player's age.
And to @Cedric --- this is for me personally --- an arrow is an arrow, therefore it is blue. Alchemy/Poison is Orange, etc... If you are launching an orange packet out of a bow, I'm not going to think a coated arrow. Again, this is me personally. I'm going to think you're throwing a packet wrong. I'd rather have a blue packet thrown at me with a carrier, it to me, keeps things some what cleaner.The problem is that it is no longer an accurate cue. You can have poison arrows, spell arrows, strike arrows, and normal arrows that are blue; and depending on the call are defended against differently.
It is soooo bad.I am all for removing arrow color, finding my blue arrows at night is half of why I dont carry a bow anymore. And it really doesnt add much as you said.
The fact that you have to look at your hand to tell if you are casting a spell or shooting a bow seems awkward.I am a celestrial Archer at this time. In one way I would love the removal of the color requirement. However, one logistical reason to keep it is Arrow count. At this time you can walk around with unlimited spell packets but you need to keep track of your Arrow packets as a PC. There is also restrictions on quiver sizes. However if the tracking of arrows no longer becomes an issue then I can see the removal of the blue color being a requirement.
This... Or at the very least make an endless quiver ritual.On that note, is there a way that we can fix having to count arrows? It seems like something that has passed it's time. Heck, I can't even remember the last video game I played where you had to buy arrows when you used them. I generally don't even make players in my D&D games track them because it is a lot of extra work for very little value.