I agree that arrow tracking isn't great in the system as is, and wouldn't mind it going away for overall enjoyment. It would just give me a lot less to do as a smith. BUT if it improves everyone elses enjoyment? I'm personally all for it, after all, I'm the one who chose to be a master smith. Now, let me make whetstones that can increase damage (ala critical attacks) for 10 minutes, or something else that is consumable that people actually would want and can afford even better. As far as packet colors. I can definitely see some refinement of the system. On the OOG level, it can certainly be frustrating to try and track the correct colors of everything you can use, but on the IG level (as mentioned by others), channeling magical energy in your hands, is very different than having a fist full of alchemy/trap globes, vs having a quiver of arrows. Everything else excepted, since bows do actually require bows, I think having only alchemy/traps be a specific color might be beneficial, without adding in way more complex rules of specific colors for everything. But with the difference of Alchemy vs everything else, I DO thing those should remain separate.