Tyson said:This is why I liked the idea of creature tiers (lesser, greater, etc) and having more effects be tied to that. So a Slay or Assassinate doesn't need a damage number, it's going to kill a lesser creature outright and do X damage to a greater creature. Eviscerates and Terminates will kill a greater creature, but "boss tier" monsters take Y damage from them.
This lets certain monsters not getting 1-shot by an eviscerate be a standard thing by the rules, and not up to the whim of each plot team. It also makes your first Slay something special, because it doesn't require Slays 2 through 5 to bring the damage up to something meaningful.
Draven said:Except simplification is exactly what it doesn't do.![]()
Draven said:Except simplification is exactly what it doesn't do.![]()
Dan Nickname Beshers said:It's not a bad question. The answer is: often the best way to kill a major enemy is to run them out of defensive abilities rather than try and deplete their body. If a big bad has 5 dodges and five hundred body, I can kill him more easily by dumping six assorted TKOs into him than wear down that much body, especially if he's healing. Effectively I can consider his dodges to be a secondary health pool that I can opt to attack instead, with various skills and spells doing one point of damage to this secondary health. Depending on the monster's type, finding 6 options that can defeat him in one shot may be far, far easier than trying to wear down all that body. Prison works on almost everything, so that's a good choice. Undead have a lot of immunities, but are in turn vulnerable to Purify (and Drain can be an option for necro-curious characters). Sleep, Paralysis, Death and basically the Alteration effect group will shut down anything with a metabolism, and Web/Confine work very well on things that can't rip free, plus combine well with debilitating weapon strikes. Which brings us back to Eviscerate/Terminate. It obviously depends on how much damage the altered effect yields, but given how many things can trigger a dodge (or phase, or parry, or cloak, or whatever), I would often rather hear the defense called than "I took non-lethal damage, lemme get my heal on."
Talen said:This. It rapidly becomes more effective to "defense or die" targets instead of beating them down, especially as actual damage becomes less and less of a "KO" as stat inflation occurs. The same thing applies to PC's, of course, especially since damage frequently means "gets up again one CLW later". After all, it doesn't matter how much damage something takes, long as there's a healer with even the most trivial curative available. They're up and swinging again.
Gilwing said:Draven said:Prepare to Die: two-hundred-fifty eviscerate! two-hundred-fifty eviscerate! two-hundred-fifty eviscerate!
That's way too many syllables.
What I was talking about is when chapters want there baddies to not take an eviscerate but instead take a large amount of damage. These chapters must (in my eyes) say how much it does at logistics or say so oog so that people know this.
By the way try saying one-hundred-fifty silver slay...same thing.
Gilwing said:Gilwing said:Draven said:Prepare to Die: two-hundred-fifty eviscerate! two-hundred-fifty eviscerate! two-hundred-fifty eviscerate!
That's way too many syllables.
What I was talking about is when chapters want there baddies to not take an eviscerate but instead take a large amount of damage. These chapters must (in my eyes) say how much it does at logistics or say so oog so that people know this.
By the way try saying one-hundred-fifty silver slay...same thing.
BTW Nj did it perfectly this past weekend. NPC got hit with an Assassinate, "altered effect, 500 damage". I stopped to give the marshal a thumbs up.
mikestrauss said:Gilwing said:Gilwing said:What I was talking about is when chapters want there baddies to not take an eviscerate but instead take a large amount of damage. These chapters must (in my eyes) say how much it does at logistics or say so oog so that people know this.
By the way try saying one-hundred-fifty silver slay...same thing.
BTW Nj did it perfectly this past weekend. NPC got hit with an Assassinate, "altered effect, 500 damage". I stopped to give the marshal a thumbs up.
An Assassinate or an Eviscerate? Because, damn, if it was an assassinate, that was the best assassinate ever in the history of the game.
-MS