starting equipment

jpariury said:
markusdark said:
What you're saying is that if I have Thrown Weapon as a skill, I can only have one throwing knife in my starting kit?
That is what they're saying.
Wonder if Bowmen come in with only one arrow - or actually no arrows since an arrow is a seperate production item.
My guess would be none, since it's a separate weapon. Sorta.

No, you get a quiver of arrows. See page 76. (See, this time I looked it up!) :D
 
basically... your hosed with thrown weapon. :P
 
excluding that they are reusable and one of the cheapest production items in the game....
 
You could take your free starting coin and go buy some throwing weapon tags. Maybe a rank or 2 of Craftsman could help here.

Of course, nobody has to worry even a little bit about any of this if everybody starts the game by NPCing. Accumulate a few gobbies, blow 'em on XP, and start PCing at 4th level or so. Voila! You should have plenty of resources available at that level to get yourself some sweet, sweet throwing weapons.
 
Lurin said:
excluding that they are reusable and one of the cheapest production items in the game....

cheapest build wise too...
 
Does a celestial scholar starting off get a wand?
 
that's a very good question/idea. however currently in the wording of the rulebook they don't.

You could however spend 8 goblin points on copper at any logistics with that character and buy one with that and the 12 copper for starting for.
 
Dreamingfurther said:
that's a very good question/idea. however currently in the wording of the rulebook they don't.

You could however spend 8 goblin points on copper at any logistics with that character and buy one with that and the 12 copper for starting for.

Yep. You want a wand, you have to pay for it.
 
Yup. At the NH lowbie, I had to give most of my starting money to my IG wife so she could have a wand.

Any reason it's not one of the things you automatically get a tag for, like weapons or armor?
 
You get a free weapon tag for a build expenditure... what build did you spend to get the wand? Celestial lvl 1? nope.. you got the spells and the wand charge tags for that expenditure... who would get this free wand? weaponless scholars only? what about adepts or templars who get free weapons already? what element of wand should be free? all of them?

Seems like more hassle to me. I was surprised they made the wands to inexpensive as it was. I would have set the base price at a gold.
 
it is almost a gold to get every element... just saying
 
Dreamingfurther said:
it is almost a gold to get every element... just saying

which is probably why they set it at 2 silver a piece. still.. be glad i have no power over this game. i am all about deflating the currency.
 
THAT will only start happening when there is a viable thing that PC's can and will want to spend their money back to the game for in quantity on a regular basis...

and while npc MI auctions can help a little bit, I doubt they can really be done often enough and big enough to really make the difference...

The problem is that once coin goes out to PC's, it hardly ever comes back in, and as such its just a slow steady inflation situation.
 
It might be a hassle for logistics people but so is trying to pc a 15 build scholar. Especially weaponless and especially celestial with no first aid. A free wand wouldn't make that scholar viable at 15 build so it's not too big a deal. But say someone has the 421 (plus pre reqs). The free wand gives them 7 more packet chucks before they are done.

I bet anyone with a weapon will get more than 14 weapon swings their first logistics period. To me it's not about being economically fair - it's about allowing someone to play a celestial scholar and not feel too left out their first event. I'd be amazed if we haven't lost new players because they just can't participate in the fights at 15 build without weapons.

I know when I learned I'd be playing a new character at the HQ lowbie my first thought was fighter first event then use the free forge after your first game to get the character I actually want (scholar). Then I learned that free forge thing is for first time players. So I started gobbying blankets for a new character because there's no way I'm paying $200 (I think the event will cost me at least this much with gas and all) to throw 7 packets a day and then try to find people to roleplay with while everyone else is fighting.

I would have done the same thing even with a free wand, because I want to throw more than 14 packets as well. But 14 is better than 7 for a new player.


Robb Graves said:
You get a free weapon tag for a build expenditure... what build did you spend to get the wand? Celestial lvl 1? nope.. you got the spells and the wand charge tags for that expenditure... who would get this free wand? weaponless scholars only? what about adepts or templars who get free weapons already? what element of wand should be free? all of them?

Seems like more hassle to me. I was surprised they made the wands to inexpensive as it was. I would have set the base price at a gold.
 
that's your game style though. i was a 15 build weaponless scholar. first event in '97. freaking loved it. weaponless mages are supposed to suck at first and be gods later. that was always part of the appeal to me...
 
Robb Graves said:
Dreamingfurther said:
it is almost a gold to get every element... just saying

which is probably why they set it at 2 silver a piece. still.. be glad i have no power over this game. i am all about deflating the currency.

It's very hard to deflate the currency when players can set their own prices.

I have tried to set the cost of food and drink in the tavern at a rate that seems reasonable. If you buy a sword from logistics for 3 silver then a meal shouldn't cost 5...

But what can you do? People are selling candy and cakes for a gold and players are paying it.

The real solution (which would also save us real OOG money) is to put out about half the treasure we do now. A gold piece would be really valuable then. But we all know how popular a proposal like that would be...
 
Chapters can always opt to go heavier on production, magic items, scrolls/components, etc., instead of putting coin on everything. It always made more sense to me that as NPC crunchy undead #5 I had a weapon or armor they could take, rather than coin. What does a stumbling, rotting, non-intelligent being do with money, anyway?

In NH, you can barter in the tavern for your meals. It's where some people I know used to get rid of armor that had been breached too many times, or weapons they couldn't use, or alchemical stuff they didn't have the skills for.
 
I'm guessing that new players come in and expect to be able to do something even at 15 build. My point is that a new player might come in as a celestial caster, blow their 7 spells on a wandering monster Friday night (not even taking it down in many cases), and then wonder what to do until Saturday logistics.

And while I have no problem with you pointing out that my perspective is based on my game style I think we have to acknowledge that there are others like me.

I would be amazed if we've never lost a player because of this so shouldn't we consider doing something to make the weaponless scholar busier lower levels? Even at 6th level, a friend said that I'd better take a weapon because playing a weaponless scholar at that level is going to be rough.

Robb Graves said:
that's your game style though. i was a 15 build weaponless scholar. first event in '97. freaking loved it. weaponless mages are supposed to suck at first and be gods later. that was always part of the appeal to me...
 
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