RuneBrighteyes
Apprentice
Recently there was a discussion about PC’s each doing a mandatory 4 hour NPC shift at the weekend games that they play. Those in support of this (myself included) talked about how this would positively impact the PC/NPC ratio and improve the game by allowing plot teams to have a greater NPC resource that would allow for more crunchies, modules and NPC role-play encounters.
I wanted to take a deeper look at how much this addition would affect things as they played out at an event. One fiddly concept, and I think the key to looking at this, is the idea of PLAY HOURS. A PLAY HOUR is an hour of time that someone is playing the game, either as a PC or an NPC. To understand the impact of the proposed 4 hour NPC shift a straight PC/NPC ratio is not effective, as all PC’s will spend some of their time “on the other side of the fence”.
Below are my findings of this proposed addition. If you are interested in the math please PM me- if enough people want it I will post it as a separate post.
Given a play length of 25 hours at a weekend event, the impact of a mandatory 4 hour NPC shift for all PC’s would be as follows-
At an event with a 6:1 PC/NPC ratio the PLAY HOUR ratio would change to 2.6 : 1 with an increase in NPC PLAY HOURS of 96%.
At an event with a 5:1 PC/NPC ratio the PLAY HOUR ratio would change to 2.3 : 1 with an increase in NPC PLAY HOURS of 80%.
At an event with a 4:1 PC/NPC ratio the PLAY HOUR ratio would change to 2:1 with an increase in NPC PLAY HOURS of 64%.
At an event with a 3:1 PC/NPC ratio the PLAY HOUR ratio would change to 1.7 : 1 with an increase in NPC PLAY HOURS of 48%.
At an event with a 2:1 PC/NPC ratio the PLAY HOUR ratio would change to 1.3 : 1 with an increase in NPC PLAY HOURS of 32%.
I myself was STUNNED at the impact this addition could have. I thought back to events approaching the 6:1 or 5:1 ratio that I had played/run for others. At those events I PRAYED and HOPED for the 2.6 to 1 or 2.3 to 1 ratio this addition would have created. Ohh the things I would have had to do/presented for my players. It is not that these events were necessarily bad (one of them had the best event grade of the year and had around a 5:1 ratio).
And here is the best part about this addition- when you do your NPC time you are still PLAYING the game- there is no loss of PLAY HOURS. It also lets you try out things that you cannot do as your PC as easily. Considering a silly voice- do it as an NPC. What’s fighting with a polearm all about- NPC’s can use polearms. Spellcasting attractive- go huck packets as an NPC. Always thought that make-up would be too much to play in- slap it on as an NPC. And if this addition becomes part of the game culture than you can STILL PLAY WITH YOUR FRIENDS/TEAM- just as an NPC.
So what do people think? Is 16% of PC PLAY HOURS worth a marked increase in NPC PLAY HOURS?
Thank you for taking the time to read my post.
I wanted to take a deeper look at how much this addition would affect things as they played out at an event. One fiddly concept, and I think the key to looking at this, is the idea of PLAY HOURS. A PLAY HOUR is an hour of time that someone is playing the game, either as a PC or an NPC. To understand the impact of the proposed 4 hour NPC shift a straight PC/NPC ratio is not effective, as all PC’s will spend some of their time “on the other side of the fence”.
Below are my findings of this proposed addition. If you are interested in the math please PM me- if enough people want it I will post it as a separate post.
Given a play length of 25 hours at a weekend event, the impact of a mandatory 4 hour NPC shift for all PC’s would be as follows-
At an event with a 6:1 PC/NPC ratio the PLAY HOUR ratio would change to 2.6 : 1 with an increase in NPC PLAY HOURS of 96%.
At an event with a 5:1 PC/NPC ratio the PLAY HOUR ratio would change to 2.3 : 1 with an increase in NPC PLAY HOURS of 80%.
At an event with a 4:1 PC/NPC ratio the PLAY HOUR ratio would change to 2:1 with an increase in NPC PLAY HOURS of 64%.
At an event with a 3:1 PC/NPC ratio the PLAY HOUR ratio would change to 1.7 : 1 with an increase in NPC PLAY HOURS of 48%.
At an event with a 2:1 PC/NPC ratio the PLAY HOUR ratio would change to 1.3 : 1 with an increase in NPC PLAY HOURS of 32%.
I myself was STUNNED at the impact this addition could have. I thought back to events approaching the 6:1 or 5:1 ratio that I had played/run for others. At those events I PRAYED and HOPED for the 2.6 to 1 or 2.3 to 1 ratio this addition would have created. Ohh the things I would have had to do/presented for my players. It is not that these events were necessarily bad (one of them had the best event grade of the year and had around a 5:1 ratio).
And here is the best part about this addition- when you do your NPC time you are still PLAYING the game- there is no loss of PLAY HOURS. It also lets you try out things that you cannot do as your PC as easily. Considering a silly voice- do it as an NPC. What’s fighting with a polearm all about- NPC’s can use polearms. Spellcasting attractive- go huck packets as an NPC. Always thought that make-up would be too much to play in- slap it on as an NPC. And if this addition becomes part of the game culture than you can STILL PLAY WITH YOUR FRIENDS/TEAM- just as an NPC.
So what do people think? Is 16% of PC PLAY HOURS worth a marked increase in NPC PLAY HOURS?
Thank you for taking the time to read my post.