jsegraves
Newbie
Ray,
First point, is coming from me as a PC, when I PC I play a high make race as my primary character. It is would be a pain to come in the middle of my PCing and changing to an NPC. I am like the few others that posted when I staffed a chapter and PC another, I wanted to PC at that other chapter that's it. If I have free time which isn't often, I am resting to get my second wind. Also, one, I am not a morning person to get early shifts and two, the shower normally comes right before my head hits the pillow.
There was mention of add $10 or decreasing 10$ for someone that NPC or not. Who would have time to keep track of that? I would not want that job to keep track of it and enforce it. What if my PC just fell face first into awesome plot and I miss my shift. What you are going to do charge me 10$. That would not be good customer service or PR for that chapter.
Question, how would you keep plot close so PCs don't hear what is going on. Sometime you drum up something that will WOW the PCs and when they see it they never would have thought that would have happened. Those surprise are great to get as a PC. How would that be controlled so awesome surprises or props don't get seen or heard?
Having incentives for people to jump fence is a solution then making it mandatory.
Being on staff at Crossroads when I first heard the ratio 3:1 was going to be used I was a little nervous that there would be to many PCs and some PC would be asked to NPC because the ratio was to high. During the whole time I staffed I never heard of that once coming up. I honestly believe there were people that came to NPC because the NPC camp was a fun place to NPC as well. Crossroads provided a great time for everyone to explore what they wanted to NPC and PC. Also NPC had to pre-reg which would allow for staff to know how many people will be there and on which side.
If a chapter uses a ratio like Crossroads I would recommend making sure you use the NPCs wisely. Mods and stuff were written to support the ratio. It is not just making people NPC it is using them correctly that makes the game what it is.
It looks like you are trying to solve the ratio issue, I commend you for taking this on and coming up with a way to fix it. However, I think making anything required/mandatory would turn people off. The model that Crossroads used works. I would recommend building on that to try to solve the problem. Also having incentives for people to jump fence is another solution.
Jill
First point, is coming from me as a PC, when I PC I play a high make race as my primary character. It is would be a pain to come in the middle of my PCing and changing to an NPC. I am like the few others that posted when I staffed a chapter and PC another, I wanted to PC at that other chapter that's it. If I have free time which isn't often, I am resting to get my second wind. Also, one, I am not a morning person to get early shifts and two, the shower normally comes right before my head hits the pillow.
There was mention of add $10 or decreasing 10$ for someone that NPC or not. Who would have time to keep track of that? I would not want that job to keep track of it and enforce it. What if my PC just fell face first into awesome plot and I miss my shift. What you are going to do charge me 10$. That would not be good customer service or PR for that chapter.
Question, how would you keep plot close so PCs don't hear what is going on. Sometime you drum up something that will WOW the PCs and when they see it they never would have thought that would have happened. Those surprise are great to get as a PC. How would that be controlled so awesome surprises or props don't get seen or heard?
Having incentives for people to jump fence is a solution then making it mandatory.
Being on staff at Crossroads when I first heard the ratio 3:1 was going to be used I was a little nervous that there would be to many PCs and some PC would be asked to NPC because the ratio was to high. During the whole time I staffed I never heard of that once coming up. I honestly believe there were people that came to NPC because the NPC camp was a fun place to NPC as well. Crossroads provided a great time for everyone to explore what they wanted to NPC and PC. Also NPC had to pre-reg which would allow for staff to know how many people will be there and on which side.
If a chapter uses a ratio like Crossroads I would recommend making sure you use the NPCs wisely. Mods and stuff were written to support the ratio. It is not just making people NPC it is using them correctly that makes the game what it is.
It looks like you are trying to solve the ratio issue, I commend you for taking this on and coming up with a way to fix it. However, I think making anything required/mandatory would turn people off. The model that Crossroads used works. I would recommend building on that to try to solve the problem. Also having incentives for people to jump fence is another solution.
Jill