Gunnar
Squire
What I've seen from various chapters is the following:
1. Gobby Item list - you were unable to buy items/rit scrolls/etc with gobbies unless you NPCed the weekend.
2. Guaranteed personal Mod - take your team to npc, and you were rewarded with a single mod either that weekend or the following.
3. Npcing incentives - named NPCs to play, important stuff to do for the weekend. This usually occured with people who chose to NPC ahead of time.
Right now, as a base, your character already gets the weekend blanket, and a free teacher card if I'm remembering correctly. So, there are already rewards.
Sometimes, honestly, I think the question needs to turn to why are people not NPCing? Were they NPC staff who burned out? Are they PCs who just enjoy the PC side too much? Obviously this is going to vary from chapter to chapter, but I don't necessarily think a rewards increase is well..necessary. Dig out the root of the problem, then see if you can find a solution for it.
Just some food for thought.
-Ali
1. Gobby Item list - you were unable to buy items/rit scrolls/etc with gobbies unless you NPCed the weekend.
2. Guaranteed personal Mod - take your team to npc, and you were rewarded with a single mod either that weekend or the following.
3. Npcing incentives - named NPCs to play, important stuff to do for the weekend. This usually occured with people who chose to NPC ahead of time.
Right now, as a base, your character already gets the weekend blanket, and a free teacher card if I'm remembering correctly. So, there are already rewards.
Sometimes, honestly, I think the question needs to turn to why are people not NPCing? Were they NPC staff who burned out? Are they PCs who just enjoy the PC side too much? Obviously this is going to vary from chapter to chapter, but I don't necessarily think a rewards increase is well..necessary. Dig out the root of the problem, then see if you can find a solution for it.
Just some food for thought.
-Ali