12. Just remember, you are always allowed to say, "No, I DON'T think that's a good idea." Regardless of what the entire town is marching off to do, you don't have to go along. Besides, they'll probably need NPC's!
13. A smiling NPC is rarely a good thing.
Also, I'd just like to reiterate Number 4. A Million times over.
19. If your out of ideas you can always wait... the fight will come to you. (your mileage will vary)
20. Do not grab the rifting dragonmage... it will not end well... ever.
21. If its a voice in your head do not respond.
22. When if doubt "Eff it rezz em all" thats what Amnesias are for.
23. If someone does not identify themselves while walking toward you in the dark they are a problem.
24. "Get Em" is occasionally a good plan
25. Get your opponent to start monologing they are easier to jump that way.
40: If a beautiful woman wishes to speak with you privately in the woods at night, it's not because she thinks you're cute.
41: When running to save the damsel, make sure you're not too tired when you get there to actually save her.
42: Don't bring anything with you on an adventure that you don't want broken, dirty or lost.
43: When you hear 'oops' come from the circle during a ritual, it is a good time to practice your long distance running.
44: It's not considered stealing if your fast enough.
45: shatters always curve in teh direction of those without rendered gear.
46: (stolen from someones signature) 5 mins is shorter than you think, ten mins is longer.
47: Starting a relationship with a villian, no mater how weird the circumstances of that relationship, will get you in trouble later on.
48: You should have been a farmer.
49: Being a non adventureer in a world with adventurers is a horrible fate.