jpariury
Duke
Masticon said:Personally I believe that game days are among the worst form of NERO and should only be used to draw in new players and get them familiar with the rules. It's shouldn't be used for adventures for the main part of your PC base. It generally detracts from the seriousness of interactions found at events.
I agree with Marc that gamedays are not really NERO, at least, in the way that I have seen the West Coast chapters run them. A NERO gameday does not produce the same game atmosphere that a full event does.Kauss said:...I beleve gamedays and mod days should be pretty common. There are often little things that players want to do (often low level charicters) that they cant get staff or NPCs for becouse at an event everything is to busy. Gamedays also allow for smaller arrangments and more of a hands on feel that is good for new NPCs and new Plot members as well. I would say at least 12 gamedays would be good.
Playing in a public park reduces the level of immersion that NERO, in my opinion, is best played at. It also requires a greater suspension of disbelief - it is often played in the common "game environment" (i.e. Crossroads), but in a different OOG location (such-and-such park, for instance). It has no resemblance to the location being "physrepped", but players are required to act as though it were. At the same time, they have to pretend that they somehow managed to be in this town where any number of non-attending players live without being spotted doing whatever it is they are doing.
Alternatively, they require a Deus Ex Machina device to have them be elsewhere, outside of the reasonable amount of time. Again, this makes the world a very different one from the one played at events: at events, you get to where you are going generally by actually moving your body there, at game days, significantly more of this movement is covered by "and poof, you are there".
As Marc suggested, this creates a game in which the seriousness with which you treat the game as a whole is lowered. It turns NERO into more table-top, less live action.