mikestrauss
Virtuous
I've said this before and I stand by it. I think the Life solution is to change the mechanics of death and dying.
I think the bleed out period should be 5 minutes total and then you resurrect. During that five minutes, any healing effect brings you back to positive health, but leaves you in a comatose state (new status effect) that lasts for 1 minute. This effect can not be removed by any effect except for those that specifically remove comatose effects.
Life would now simply be a 9th level healing spell that heals 25 body (or some other appropriate number lower than 45) and also takes someone out of the comatose state or prevents the comatose state if they were bleeding out.
With that approach, Life is still important because it brings back dying people quickly, but it isn't absolutely critical because any healing effect can prevent a death. Part of the reason I like this is because it removes the massive increase in survival rates that exists for characters before they have access to 9th level spells and after they get access.
-MS
I think the bleed out period should be 5 minutes total and then you resurrect. During that five minutes, any healing effect brings you back to positive health, but leaves you in a comatose state (new status effect) that lasts for 1 minute. This effect can not be removed by any effect except for those that specifically remove comatose effects.
Life would now simply be a 9th level healing spell that heals 25 body (or some other appropriate number lower than 45) and also takes someone out of the comatose state or prevents the comatose state if they were bleeding out.
With that approach, Life is still important because it brings back dying people quickly, but it isn't absolutely critical because any healing effect can prevent a death. Part of the reason I like this is because it removes the massive increase in survival rates that exists for characters before they have access to 9th level spells and after they get access.
-MS