Why bother expending precious XP on herbal lore when create trap has no pre-reqs and gives you access to sweet trap globes. Nah, never mind, point for point alchemy is the way to go.
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yeahWould Unified Blow work in conjunction with Vorpal Coatings?
For a Scholar though (who we're talking about here), Counteract is pretty good. Works against Reflect and Bane, which they are far more likely to see returning their attaches than a Riposte, and is much cheaper than using High Magic for a Cloak.With riposte not being a return defense anymore I think the value of counteract is low.
For a Scholar though (who we're talking about here), Counteract is pretty good. Works against Reflect and Bane, which they are far more likely to see returning their attaches than a Riposte, and is much cheaper than using High Magic for a Cloak.
Why bother expending precious XP on herbal lore when create trap has no pre-reqs and gives you access to sweet trap globes. Nah, never mind, point for point alchemy is the way to go.
Traps are actually exceptional for a scholar, shatters for weapons, silence for casters and slows for the rest, all elementally delivered. Really I went with alchemy because the math was easier, but you also get more bang for your buck, even if half (more?) the monsters are immune to it.
If I was going to rebuild into something along these lines, I would go trap x10, dodge x3, evade x4 (or 5, this is off the top of my head) and consider it build well spent. And then dump the other ~500 or so xp into spells and martial stuff.
Dude stop telling people my character card.
The body carrier is the most effective carrier for all monster. I’m fairly confident that no monster in the 2.0 database has any reduction (and there are none with immunity) to the Body carrier.
Judging by the description, I would think not:question, can you add your united blow to assassinates?
Honestly it's already damn good. Assassinates don't use a carrier other than your weapon (unless you use it with another skill like Doom Blow, for instance). Swinging for Body means you need a lot smaller hits to do good damage in 2.0.United Blow [Adept Mastery] - 10 XP (Adept), 60 XP Stealth Skills, Passive, requires Formal Magic - once this skill has been purchased, the character may expend any Signature Spell of the appropriate aspect from memory to gain 10x the level of the spell in damage and gain the Body carrier for a single swing From Behind. This may be done any number of times per day.
For Example: Allie the Adept has purchased United Blow and has a 6th level Evocation Bolt in memory. She normally swings for “10 Normal” From Behind due to her 4 Backstabs. She sneaks up behind an enemy and expends the Evocation Bolt to add 60 damage to a swing, calling “70 Body” for that one mighty blow.