I currently play Earth templar would switch to celestial templar, wish there was that option but I understand you ran out of room. Cause it looks like I did not change because of the new rules, but I did.
I currently play an Artisan (Master Potions, nearly Master Alchemy); that wouldn't change in the new rules, except I'll be adding Master Traps for the sweet, sweet Trap Globes. Just not looking forward to sinking the XP into 50 ranks of Craftsman.![]()
Not planning on it, but something might happen to make it feel worthwhile to the character. He mostly stays out of danger to begin with, but I'm also a sprightly little fellow and I think he's hit his bleed/death count fewer than 10 times. Been playing him for two years and haven't hit the circle yet.Any XP into Dodges?![]()
I would continue playing Kjeld as a fighter, but only because I have trouble picturing him as anything else (scout would be a second choice, but I just don't see it with his personality). I'd be very reluctant to do so and I'm afraid it would severely limit my enjoyment of the game from a mechanical point of view and hamper my enjoyment of fighting.
That being said, under the new rules I would never create another fighter.
I'm currently rethinking my switch to Celestial Scholar to Celestial Spellsword. Not for any build-related reason, exactly....I just have a really awesome custom sword rep being made, and I don't think I'd use it as a C Scholar.
Can't survive off 30 cloaks/banes alone. Actually...Sure you would, need a weapon to Spell parry...