Oui that is what I meant.. Kingdom. Sorry Subdivision is a term I am customed to using with Adria.ChrioLA said:Subdivision? you mean Kingdom?...Calontir formerly of the outlands. I do enjoy fighting heavy. Wrap shots are good but nothing says loving like a nice head shot from someone who's been calling Light. SCA/Belegarth/Dag have some really great physical aspects to thier game, Amtgard offers alot more skill and technical knowledge on shots...its almost a science to be honest. I enjoy alliance however for the role-play and story part of the game.
ChrioLA said:Subdivision? you mean Kingdom?...Calontir formerly of the outlands. I do enjoy fighting heavy. Wrap shots are good but nothing says loving like a nice head shot from someone who's been calling Light. SCA/Belegarth/Dag have some really great physical aspects to thier game, Amtgard offers alot more skill and technical knowledge on shots...its almost a science to be honest. I enjoy alliance however for the role-play and story part of the game.
Dreamingfurther said:Are you saying that in other systems there are NOT oog technology for the weapons/armor that would improve or degrade advantages?
Also we have a crap ton of magic between spells and rituals. You can often win many battles without even swinging anything.
Dreamingfurther said:Are you saying that in other systems there are NOT oog technology for the weapons/armor that would improve or degrade advantages?
markusdark said:I've never said that the rule set doesn't help try and get those who aren't physically able to be great warriors or sneaky assassins to get to a level of doing that nor does it exactly punish those that are capable. In addition, weapon tech only goes so far without the training of the player on it. However, IMO, any game where one or two low level spells can completely neutralize any fighting skill a player has does nothing to really instill the development of melee skills. Nor does a system where holding a weapon to a victim's throat threatening to kill them only makes the 'heroes' charge them faster. Combat becomes almost all offence with a flurry of quick shot blows and very little thought towards blocking or avoiding blows. In other words, the character is more focused on hitting than on being hit (except in the case of 'one shot' attacks such as death spells). More like a piranah feeding frenzy than martial combat - but again, that's just my opinion.