Ok, the split level wave battle seems to be a popular option.
What happens if your player base isn't a fan of them, or they've done so much double-hooking (which isn't a common practice on the east coast, it seems to be much more frequent on the WC) that they're not down for shucking armor and gear yet again?
I've had the privilege of playing a Seattle event a couple months ago, and plan on attending the one later this month. I was really impressed by the atmosphere that you guys had going on. I was in the group that didn't fight the way into town at the event before that, so we got our own little "walk into town" experience after opening ceremonies... I was ready to leave people behind if they were dumb, because I was pretty sure with those monsters, I'd end up rezzing. One of the benefits that you guys have that lends to that feeling in the air is that there's really one major plotline going on: new place.
What about chapters that have a 1-event plotline going on, a couple 1 or 2 season plotlines currently chugging along, one 5 year plot in it's final year and another in it's first? They already have an established feel, and lots of foes that currently need fighting. It's a matter of personal preference which one you want to be on the front lines dying for, and which one you're just in it for the fighting practice. How do you make sure that the people there who are ready to die get the epic fight they're looking for, and the ones not so invested don't get bored with wave after wave of crunchies?
Wraith, I really like the scenario with the rituals. We did something similar in the Catskills chapter, but kept the monsters the same size since the level cap was (I think) 105 build... they ended up stretched tight on resources as it was, but the feedback we got about the mechanic of the battle was phenomenal.
What happens if your player base isn't a fan of them, or they've done so much double-hooking (which isn't a common practice on the east coast, it seems to be much more frequent on the WC) that they're not down for shucking armor and gear yet again?
I've had the privilege of playing a Seattle event a couple months ago, and plan on attending the one later this month. I was really impressed by the atmosphere that you guys had going on. I was in the group that didn't fight the way into town at the event before that, so we got our own little "walk into town" experience after opening ceremonies... I was ready to leave people behind if they were dumb, because I was pretty sure with those monsters, I'd end up rezzing. One of the benefits that you guys have that lends to that feeling in the air is that there's really one major plotline going on: new place.
What about chapters that have a 1-event plotline going on, a couple 1 or 2 season plotlines currently chugging along, one 5 year plot in it's final year and another in it's first? They already have an established feel, and lots of foes that currently need fighting. It's a matter of personal preference which one you want to be on the front lines dying for, and which one you're just in it for the fighting practice. How do you make sure that the people there who are ready to die get the epic fight they're looking for, and the ones not so invested don't get bored with wave after wave of crunchies?
Wraith, I really like the scenario with the rituals. We did something similar in the Catskills chapter, but kept the monsters the same size since the level cap was (I think) 105 build... they ended up stretched tight on resources as it was, but the feedback we got about the mechanic of the battle was phenomenal.