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    ARB: Alliance Rulebook Beta Feedback

    I don't see this under the Alchemy description, actually. Can you point to the page number for this, please?
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    ARB: Alliance Rulebook Beta Feedback

    @Feldor - The change was specifically made to the Monster Ability previously known as "Guard", because "Guard" became a general term for a defensive category. To avoid having two separate things with the same name, the Monster Ability known as "Guard" in 1.3 was renamed to "Block". So you have...
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    ARB: Alliance Rulebook Beta Feedback

    In the High Magic chart (page 148), some of the "prerequisites" have their last line cut off. For example, Formal Link, Formal Magic, Ritual Manipulation, and Storm Augmentation. In the same chart, the italics for the prereqs for Channel Earth/Chaos should be the same as they are for Channel...
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    Declining a ritual rules

    Please see this post: https://alliancelarp.com/forum/threads/clarifications-regarding-destroy-magic-resist-destroy-magic-and-spirit-lock.39791/
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    Resist Destory Magic and Spirit Locks

    Please see this post: https://alliancelarp.com/forum/threads/clarifications-regarding-destroy-magic-resist-destroy-magic-and-spirit-lock.39791/
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    Resolved Clarifications regarding Destroy Magic, Resist Destroy Magic, and Spirit Lock

    Good afternoon, After discussion, the following clarifications have been made regarding Destroy Magic, Resist Destroy Magic, and Spirit Lock, and their interactions with one another: 1. This line has been removed from the Destroy Magic scroll: "Targetting a person or item with a Spirit Lock...
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    Alliance 2.0 : Prerelease

    The 2.0 converter helper has been updated to fix the Perfect Riposte entry to reflect that it's a passive ritual (as per the 0.12b packet), not charges anymore. The CMA has been updated, so if you previously created an item with Perfect Riposte as 'charges' please ask your Chapter staff to...
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    Confusion around what Blow means

    Yup, pretty much. If a skill uses the "Strike" keyword, we put that keyword as part of the skill name. If it didn't use the "Strike" keyword, we didn't put Strike in its name (usually we put Blow instead). There's no deeper meaning there and, honestly, there doesn't need to be.
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    Seattle Crafting Marshals

    Good afternoon, Alliance Seattle players! As the 2.0 final go-live date is the end of this month, we're officially opening applications for Crafting Marshals. I've had a few people already reach out to me whom I'll be contacting privately. Here's what a Crafting Marshal does: - Crafting...
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    XP Change Questions

    Blankets are always applied one at a time in 2.0. Starting XP -> Calculate blanket/XP rate -> Apply 1 blanket -> Repeat -Bryan Gregory ARC
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    Alliance 2.0 : Prerelease

    Good morning Alliance players! The Owners have voted to tweak how levels work in 2.0. Moving forward, levels are calculated every 10 XP starting from 10 (not every 10 XP starting from 15 as they did in 1.3). For example, 10-19 XP is level 1, 20-29 XP is level 2, 30-39 XP is level 3, etc. etc...
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    Alliance 2.0 : Prerelease

    Good afternoon! A few more fixes were identified for the Ritual descriptions in the Google helper doc: Shatter Spirit was mistakenly left out. The ritual has been re-added. Race Reaver: The first line of Race Reaver has been updated to - This Ritual creates a weapon that grants its owner the...
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    Recent ARC clarification on magic/spell augmentation

    Hiya folks, I'm fairly sure that a number of chapters have been doing a number of those items wrong for quite a while just due to "this is how we've always played it" type issues :) Here's what it boils down to: Magic Augmentation (now Spell Augmentation) takes a spell and removes the incant...
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    Resolved Magic/Elemental Augmentation/Innate Casting

    Yep, Spell Augmentation/Innate Casting does not require in-game incants, which means they can be done while Silenced. Nope, because this is still casting a spell, and that requires arms to be free. Nope, Spell Augmented spells and Innate Cast abilities are still Game Abilities. -Bryan...
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    Resolved Mental Powers and Enslavement

    Mental Powers cannot be used to override or alter Enslavement commands. In this case, if a character were Enslaved and ordered to not reveal their Enslavement through any means, the *player* may choose to receive Mental Abilities, but the *character* cannot choose to reveal that they are...
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    Casting Workplace of Convenience

    Individuals have a large variance on how they represent (or don't) Workshops. We've seen a lot of really cool creativity in this area from players who choose to rep Workshops, although it is certainly not required. Because of this, we leave it up to Marshals in a Chapter how to complete the...
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    Item Conversion Questions

    Passive rituals always count as 1 slot, no matter how many options you choose for them. For example, Enhanced Source is always 1 Ritual slot whether it adds 1 element or 4; Spell Store is 1 Ritual Slot whether it's Spell Store 1 or Spell Store 9; Arcane Armor is 1 Ritual Slot whether it's Arcane...
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    April '19 Favorites!

    It was great to bring Arannin out and play the rogue game, especially with D and Tantarus! Some highlights: - A fun circle fight. Special thanks to Ulric for recognizing me in for several minutes straight (and saving my butt by recognizing me out right after I went in). - Meeting folks Arannin...
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    Resolved Shatter and dropping your weapon

    Shatter is intended to follow this same "good sportsmanship" rules as Disarm for this purpose. As a side note, in the future, please post questions first to the Marshal Forum (https://alliancelarp.com/forum/forums/marshal-questions.215/) before posting them here. -Bryan Gregory ARC
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    Resolved Production Item Duration

    Standard Production items have no normal expiration date associated with them, unless otherwise specified in their text. As a side note, in the future, please post questions first to the Marshal Forum (https://alliancelarp.com/forum/forums/marshal-questions.215/) before posting them here...
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