It's also dumb that all the Fighter abilities are cheaper for scholars. Disarm, Stun Limb, Shatter, Static Damage. Scholars get almost everything Fighters get.
If only you could parry first level spells without 10 minutes prep and a formal scroll right?Yup I plan on fighting 2 weapons over shield/weapon for just that reason. Disarm is going to wreck shields and single weapon users. At least with 2 weapons you can parry after a disarm.
I was more thinking how every rogue and fighter will have like 10-20 at my level... But yes the spell version is another issue.If only you could parry first level spells without 10 minutes prep and a formal scroll right?
I have no idea why scholars need stun limb, unless it’s to trade out Confine. I’d be okay with that trade.It's also dumb that all the Fighter abilities are cheaper for scholars. Disarm, Stun Limb, Shatter, Static Damage. Scholars get almost everything Fighters get.
So your proposed buff to disarm knocks all spell packets out of a casters hands? Both hands at once or just one hand? If both hands you would need to make disarm also strip both weapons from a weapon fighter if they were the same type, or you're adding more needless complexity to the game. There's also the question of parity between having to pick up a single item to get back in the fight vs. having to pick up ten or more. If a single hand, that's not going to stop any smart caster from pelting you with the packet in their throwing hand while reloading their staging hand. At worst it just means I have to keep spare packets in pockets on both sides of the costume now.Disarm terminate/eviscerate is a 2 hit kill of any fighter. It is really strong.
It's possible that bind arms is too low level.
I've seen someone use paste of stickiness once in 5 years. Claws aren't counterplay, they are a thing you have or not. I also did suggest a buff to the spell, that it disarms all held spell packets.
Thank you, Designated Earth Blade Recipient #1 (temporary reassignment from #2). :|HA!
Pretty sure he'd rather take an arrow for Vellis than shoot one at her - she's far more valuable alive than as target practice.