I've updated each confirmed location below as I'm hearing them. I have gathered their difficulty and danger based on the reports and have numbered them as such: 1 being little danger and 5 being extreme danger.
Confirmed Locations 7/10:
3. The location we rescued King Talon. Difficulty 4/5.
Large Constructs and multiple corrupt reported.
7. Kunari's Resting Place. Difficulty 3/5.
8. Location where Tobors remains were found. Difficulty 4/5.
9. Location where Charis got his power zapped. Difficulty 2/5.
10. Giants Walk. Difficulty 5/5.
There is heavy elemental activity here south of Giants Walk through a crevice 8ft tall by 4ft wide. Potential good spot to send the Ophidians.
14. The Corrupted area around where Charis' egg was safeguarded. Difficulty 3/5. The area itself didn't have any, but south in an open flat area the seed lead Oliver to a location.
18. The area where the adventurers first encountered a large Corrupt node
Targets:
1. The Masters Grove - The Corrupt unicorn wanted to establish a greater node here. Likely that spot holds a great deal of power.--Nothing found.
2. The Mountain of the Researcher - While hidden from the rest of the Lords, the Researcher was still alive in some form and likely connected to The Weave in some capacity.--Nothing found.
3. The location we rescued King Talon - Using Maesa's sacrifice to find the Prince and Marsters to cleanse him we traveled to this location 6 years ago.-- Roy/Locke
4. The First Forest or where Maesa was captured?-- --Nothing found.
5. Shades Castle - It may be the First forest at this location, or just a hub for his Vampiric form, either way, this location holds some significance.----Nothing found.
5.5 Place close by where the Shade's true body was destroyed, likely just found it on route to flee. -- Maybe side visited by Baeleon and crew?
6. Fallen Citadel of the Vornae - The Shade assaulted this location for a reason, be it the artifact or another reason. A small group of us reclaimed the artifact but not before running into the Shade multiple times.--Nothing found.
7. Location where Kunari's remains were found. --Fiona and Gerty
8. Location where Tobors remains were found.--Zhir w/ Charis Gem
9. Location where Charis got his power zapped when he destroyed a large node 5 years ago. He was also imprisoned.--Victor with Gem
10. Giants Walk. The Shade changed 4 Shamans here who bound the Chimeric Spirits to their will. --Hengin/Ragnarok
11. Location where Rakshasa created its gate to steal Corrupt into Desha Vitara.--
12. Empire Anchor in Corrupt Lands. --Nothing found.
13. The Volcano Corrupt. Strange and powerful Corrupt came from this Volcano 2 markets ago. --Roderick
14. The Corrupted area around where Charis' egg was safeguarded, which was the same place Corrupt were rifted by Lok away from. --Oliver
15. The location where the adventurers first encountered the Corrupt Unicorn, where the Wolfkin Pack said the Unicorn tended to gravitate back towards. --Oliver "the human" w/ Charis Gem
16. The location where the adventurers prevented the Coatl from erecting a Greater Node along Great River in Grasslands. --Valentino
17. Right turn at the fork in the road: The Corrupted area around where the Dagger of Navir was safeguarded. --Eric
18. The area where the adventurers first encountered a large Corrupt node (which was black rather than the typical white, and if I recall Fern's analysis, appeared to be of a material of significant mineral value, unlike most nodes you see). --Fern with a Charis Gem
19. Node guarded by The Harroc and weakened via Deep Elven Crystal. --Gandian
Less Likely Targets:
Fern's Quarry. It's in safe Hope's Reach area. Worth a shot to truly explore if something is there.--Needs Someone to pursue
The Area where The Architect corrupted/changed the Coatyl, General and Unicorn. Many of us saw this in a vision.--Needs Someone to pursue
The Large Elven Door that lead us to the Quelie Crown. After the creation we saw the Architect travel to the area.--Needs Someone to pursue
Bones Cave
Anywhere else? I'm only confident on a few of the above.
Asher
Confirmed Locations 7/10:
3. The location we rescued King Talon. Difficulty 4/5.
Large Constructs and multiple corrupt reported.
7. Kunari's Resting Place. Difficulty 3/5.
8. Location where Tobors remains were found. Difficulty 4/5.
9. Location where Charis got his power zapped. Difficulty 2/5.
10. Giants Walk. Difficulty 5/5.
There is heavy elemental activity here south of Giants Walk through a crevice 8ft tall by 4ft wide. Potential good spot to send the Ophidians.
14. The Corrupted area around where Charis' egg was safeguarded. Difficulty 3/5. The area itself didn't have any, but south in an open flat area the seed lead Oliver to a location.
18. The area where the adventurers first encountered a large Corrupt node
Targets:
1. The Masters Grove - The Corrupt unicorn wanted to establish a greater node here. Likely that spot holds a great deal of power.--Nothing found.
2. The Mountain of the Researcher - While hidden from the rest of the Lords, the Researcher was still alive in some form and likely connected to The Weave in some capacity.--Nothing found.
3. The location we rescued King Talon - Using Maesa's sacrifice to find the Prince and Marsters to cleanse him we traveled to this location 6 years ago.-- Roy/Locke
4. The First Forest or where Maesa was captured?-- --Nothing found.
5. Shades Castle - It may be the First forest at this location, or just a hub for his Vampiric form, either way, this location holds some significance.----Nothing found.
5.5 Place close by where the Shade's true body was destroyed, likely just found it on route to flee. -- Maybe side visited by Baeleon and crew?
6. Fallen Citadel of the Vornae - The Shade assaulted this location for a reason, be it the artifact or another reason. A small group of us reclaimed the artifact but not before running into the Shade multiple times.--Nothing found.
7. Location where Kunari's remains were found. --Fiona and Gerty
8. Location where Tobors remains were found.--Zhir w/ Charis Gem
9. Location where Charis got his power zapped when he destroyed a large node 5 years ago. He was also imprisoned.--Victor with Gem
10. Giants Walk. The Shade changed 4 Shamans here who bound the Chimeric Spirits to their will. --Hengin/Ragnarok
11. Location where Rakshasa created its gate to steal Corrupt into Desha Vitara.--
12. Empire Anchor in Corrupt Lands. --Nothing found.
13. The Volcano Corrupt. Strange and powerful Corrupt came from this Volcano 2 markets ago. --Roderick
14. The Corrupted area around where Charis' egg was safeguarded, which was the same place Corrupt were rifted by Lok away from. --Oliver
15. The location where the adventurers first encountered the Corrupt Unicorn, where the Wolfkin Pack said the Unicorn tended to gravitate back towards. --Oliver "the human" w/ Charis Gem
16. The location where the adventurers prevented the Coatl from erecting a Greater Node along Great River in Grasslands. --Valentino
17. Right turn at the fork in the road: The Corrupted area around where the Dagger of Navir was safeguarded. --Eric
18. The area where the adventurers first encountered a large Corrupt node (which was black rather than the typical white, and if I recall Fern's analysis, appeared to be of a material of significant mineral value, unlike most nodes you see). --Fern with a Charis Gem
19. Node guarded by The Harroc and weakened via Deep Elven Crystal. --Gandian
Less Likely Targets:
Fern's Quarry. It's in safe Hope's Reach area. Worth a shot to truly explore if something is there.--Needs Someone to pursue
The Area where The Architect corrupted/changed the Coatyl, General and Unicorn. Many of us saw this in a vision.--Needs Someone to pursue
The Large Elven Door that lead us to the Quelie Crown. After the creation we saw the Architect travel to the area.--Needs Someone to pursue
Bones Cave
Anywhere else? I'm only confident on a few of the above.
Asher
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