kalindra
Adept
Back slightly to the topic of the read-write skill...
Starting with the assumptions:
1: We need a skill to effectively replace Read-Write that is useful without devaluing the crafting skills (specifically, potions and alchemy).
2: Spending 1 minute per item to ID potions/elixirs is crazy boring, but a necessary requirement for various reasons.*
What if:
--R-W is replaced by "Educated" or "Learned" or "x". This skill allows you to identify potions/elixirs with one minute of RP out of combat.**
--The applicable skills (Healing Arts or Herbal Lore) allow you to ID in 30 seconds out of combat, or one minute in combat.
--20 ranks of potions/alchemy allow you to ID in 5 seconds out of combat, or 30 seconds in combat.
Something like that.
*E.g., because of people using unidentified drinkables right after they're found in combat and/or metagaming when stealing stuff and/or being allowed to lie to each other when selling things to someone who can't ID, etc.
**I.e., not during an encounter. We would need a definition of "out of combat" here, but the intent being that you can't ID things during a mod/during the mod where you obtained the item.
Starting with the assumptions:
1: We need a skill to effectively replace Read-Write that is useful without devaluing the crafting skills (specifically, potions and alchemy).
2: Spending 1 minute per item to ID potions/elixirs is crazy boring, but a necessary requirement for various reasons.*
What if:
--R-W is replaced by "Educated" or "Learned" or "x". This skill allows you to identify potions/elixirs with one minute of RP out of combat.**
--The applicable skills (Healing Arts or Herbal Lore) allow you to ID in 30 seconds out of combat, or one minute in combat.
--20 ranks of potions/alchemy allow you to ID in 5 seconds out of combat, or 30 seconds in combat.
Something like that.
*E.g., because of people using unidentified drinkables right after they're found in combat and/or metagaming when stealing stuff and/or being allowed to lie to each other when selling things to someone who can't ID, etc.
**I.e., not during an encounter. We would need a definition of "out of combat" here, but the intent being that you can't ID things during a mod/during the mod where you obtained the item.
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