To make sure I understand, are you saying you would prefer *no* changes to how weapon proficiencies work and to instead maintain status quo? (and I would say by connection, wands too)?If "Base" damage was related to how much build a Fighter/Rogue(/Hybrids) was a representation of how much build went into supporting abilities, it would make sense to function and even be relatable to Wand damage. However, as Weapon proficiencys are purchased -- and at an increasing cost as you go -- melee/archers are effectively "costed out" at a certain point, even on high build characters.
Not to intentionally open a can of worms, but there's a few avenues to keep these in line from what I see:
-Remove the "increased cost" aspect of weapon profs and backstabs
-Have weapon damage tied to how much build one has in that school, the same as Wands
-Add costs to Wands, the same as Weapon profs/backstabs
Currently, they're treated wildly different, but are relatively balanced.
Since you can't block Wand damage, outside of spells, that explains the limited charges "well enough."
Weapon Proficiencies and Backstabs have been a holdover in system for time immemorial. Could they change? Sure. Do they really need to? Not necessarily.
This is what I know I prefer so I want to make sure I'm not putting words in anyone's mouth by hearing what I want to hear