True, but there are players on here saying that 8s are low, 10s are low, 25s are "okay" and then discussion of 30s. So even though build slows down, is there a number players would be striving for? Some players think 10s are fine, 30s are okay etc.In my opinion, the (slooooooow) build scaling at higher levels effectively "caps" this. I don't see a need for a hard cap
Cap is not the right word I am looking for. But somewhere, there needs to be an overall goal. So if someone wants to "race to 20s" then cool, that they can do. If everyone thinks 15s are where all day swings should be, that is where the scale can come in properly. To create a scale, you need to know where a feasible goal is. So, as an example, the players all think 12s are a great all day number when you are 200 XP in, if you do nothing else but by Proffs, then we can actually build a scale that works to that goal.
In the OP, if a Fighter did nothing but buy profs, at 204 XP (so they match the 5s being thrown with wands which takes 203 Scholar build), they would be swinging 10s all day with a 1HD, 14s with a 2HD or bow. Is that "enough"?
This issue that has already been brought up is bloat. Even in our Chapter, going on 6 years, we are needing to send out Monsters with 1000s of body to make it an interesting fight and with tons of protectives so they are not 2 shotted down. So scaling the constant damage is required.
Scaling could be tweaked for sure. That is why we are running playtests. To find out if things are not working.
Resolute may be in need of a tweaking to stop an effect as well as leave a PC with 1 body (player's choice to Resolute a Sleep or Eviscerate and keep fighting). We will have to see.
Please note, my main is 31st, currently swings 21 from behind. In the new rules he will be down to 10s from behind. I'm okay with that change. Others may not be and that is their prerogative. But somewhere we need to find a balance.
If players have some other ideas on Fighter skills they would like to see in game, chat with an Owner and they can take it to the others.