i'm still of the opinion it'd be better to do away with the Barbarian and Gypsy "races" and recreate Humans into three groups: Homesteaders (humans); Wanderers (gypsies); and Hunters (barbarians). get rid of the racial disadvantage (double Scholarly), give "Resist Element" back to the Dwarves, let the +2 body dissolve away, and stop getting grumpy about clothing/accent/fur minutiae
wouldn't have to worry about Humans looking too Barbarian or too Gypsy, they're all the same race just different parts - like Wild Elves vs Imperial Elves. sure, you'd get some Gypsies with Resist Fear and some Humans with Gypsy Curse, but that could easily be explained through cultural cross-pollination and could be monitored game to game by IG forces if that plot team so wished. some Chapters would be highly segregated and the Farmers and the Cowpokes couldn't be friends; in others, there'd be smashing parties filled with Hooch and grumbling at the stars
so much of these three "races" is just cultural affectations, much more so that any other group. why not let individual chapters/characters choose their orientation and give up the ghost at this poorly defined pretense of a Gypsy/Human/Barbarian "racial" divide. we weed out one of the foremost logical discrepancies in the game, open up all kinds creative license, and let all the Humans play in the same sandbox
wouldn't have to worry about Humans looking too Barbarian or too Gypsy, they're all the same race just different parts - like Wild Elves vs Imperial Elves. sure, you'd get some Gypsies with Resist Fear and some Humans with Gypsy Curse, but that could easily be explained through cultural cross-pollination and could be monitored game to game by IG forces if that plot team so wished. some Chapters would be highly segregated and the Farmers and the Cowpokes couldn't be friends; in others, there'd be smashing parties filled with Hooch and grumbling at the stars
so much of these three "races" is just cultural affectations, much more so that any other group. why not let individual chapters/characters choose their orientation and give up the ghost at this poorly defined pretense of a Gypsy/Human/Barbarian "racial" divide. we weed out one of the foremost logical discrepancies in the game, open up all kinds creative license, and let all the Humans play in the same sandbox