It's a pay to win workaround that screws the game. Sure its awesome to run ig bakeries and the like, but with the current ruling on it, you open the door for more nefarious, less beneficial oog to ig trades.
It is not, at this time and in my perception, screwing the game.
Do you have any actual examples of these nefarious transactions? By your own phrasing you acknowledge that allowing the sale of baked goods etc. in game is beneficial. Maybe that wasn't your intent. If you cannot provide actual examples of this matter damaging the game then you are furthering a continuing to push an argument based on a hypothetical that at best is an attempt to fix something that isn't broken and potentially is much worse. I don't know you, have never met you in person or even heard your voice, so I'm not comfortable making assumptions about your intent, but I am going to tell you what my gut reaction is based on what you have written so far on this subject. You play a character who isn't a very good person, and are kind of defensive of that decision. Remember, playing an immoral character is a decision that you - the player - made. Your continued insistence that not being able to swipe anything you want at any time is breaking the game for you sends up a red flag for me. I am not bringing this up to attack you but to be transparent about the things I am feeling in response to the content and demeanor of your arguments. Again, I don't know you at all, so this reaction is certainly subject to internet bias... but that's part of my point. You have mentioned loopholes in the rules; one loophole is that people with out of game bad intentions will make characters that match those intentions, and then defend their poor behavior by claiming it is just in character. This dodge actuallyhas surfaced in the game before, and is a large part of why I am not the only one who has this perception of the arguments that you (and others, to be fair) are making in this and related threads. I urge you to consider the dehumanizing influence of text-only media when framing any further debate on the matter.
It is my assessment much of what you appear to be arguing for is in danger of violating the Good Sport rule. It has been mentioned a few times already in the multiple threads on the matter but I will put the text here for the sake of clarity.
Alliance Rulebook said:The Alliance Code of Conduct
The “Good Sport” Rule
There is an underlying principle behind
all of the many rules in this book. This “prime
directive” is actually very simple: We expect
you to be a good sport.
Some PCs have taken advantage of the
rules, bullied other players, and made the game
not fun for others and then claim in their defense
“Hey, I haven’t violated any rules and
besides, it’s all in-game.” This is not good
sportsmanship.
The idea here is that you should play your
character concept, whether good or evil, while
at the same time keep the good of the game and
the interests of your fellow players in mind.
Don’t be a bully. Allow everyone to have fun.
If you do feel you should have the right to steal people's personal property because you made the decision to play a thief and therefore doing so is in character, you're wrong. If you feel that you should be allowed the chance to steal something that someone is attempting to sell... you may have a point. Do you know what the right decision is?
Ask them.
Approach them out of game and get permission to swipe their goods. If they're cool with it, great, get your theft on. If not, fine, don't do it. If you're worried about metagaming, intentional or otherwise, ask a marshal to ask on your behalf. Send your head of rules an email asking them to find out for you. Probably CC the customer service rep, just to be upfront about it, since people finding their out of game stuff has been out of game stolen is a pretty reliable way to generate customer service issues. Remember, this is a game, and games are supposed to be fun for everyone. If your version of fun may include stepping on someone else's fun, please revisit that decision. The best stories involve character growth; our stories are no different.