To answer some questions:
- Brandon has it right - each batch is independent. If you have two 300 point batches, you can move them onto the same item, but they must remain separate batches. This might mean they have different durations, are different Aspects, etc. etc. and that you cannot create one 600 point batch from them.
- Keep in mind that Ritual Slots are limited to 20 per *item*, not 20 per *batch*.
- To clarify, each use of a Ritual per day takes up a slot on an item. For example: Battlemage's Strike only ever takes up one Ritual Slot, no matter what Ritual Level it is cast at; its levels allow for higher level spells to be used through the single per-day charge. On the other hand, Assassin's Edge cast at Ritual Level 2 (to create two per-day charges) will take up two Ritual Slots on the item.
- Final item conversion will be set (based on the ORIGINAL 1.3 TAGS) once the go-live date has passed (Chapters are welcome to allow final conversion earlier for their own convenience, of course). Until then, Chapters can continue to allow items to be changed as players try different setups.
- The spreadsheet helper lets you pick specific Rituals at specific Levels. It is up to you to ensure that the total number of Ritual Slots on an item is not exceeded. For example, if you pick ten Assassin's Edge Rituals at Ritual Level 3, you'll exceed the allowable Ritual Slots on that item, even though you're only picking 10 Rituals from the sheet.
- To answer one of Ken's questions, Potency only ever allows one user per day per Ritual. Higher level castings of Potency give it more flexibility on which Element can be used. For example, if you cast Potency at Ritual Level Three, you could have a Potency that works for say Flame, Stone, or Ice. It's still just one use per day, but you get to pick which Element fits the moment best of those three when you activate the Ritual. If you had two such Ritual Level Three Potency Rituals, you couldn't choose the same Element to utilize for both of them on the same day (due to the limitations spelled out in the Ritual). The same is true of other Rituals that give multiple benefits at higher levels - Endure Elements only ever takes one Ritual Slot as a Passive ritual. Enchant takes up one Ritual Slot per use - so two level 1 spells ever would be two slots, while one level 9 spell ever would be one slot.
- The easy rule of thumb is "one slot per Passive ritual; one slot per use of other Rituals (whether Times Ever or per Logistics Period)."
Hope these help answer the questions that have come up in this thread!
-Bryan