My Celestial Templar would have a lot of fun in a place like this, even without his many magic items. :thumbsup:Simon said:As for Squishy scary wizards....do not forget the Templars sir...or the adepts for that matter. They really become most dangerous thing on the field.
And then with the premise and some good note-taking, it could be handed off from chapter to chapter as a special off-season event taking place in a previously undiscovered part of your own world. As for "recurring NPC roles" the crew could take turns with exploring new lands or have their own personal quests to go on in each one, leaving the others to man the boat. Maybe the crew has a big reunion at a National event? Maybe the boat gets its own plot going and each plot team puts a spin on it?Kantil said:A Story of The Beda, best little cursed boat in the world.
What if those who travelled on this little boat were cursed to be unable to use any magic items?
Personally, I'd simply bar the character. If you can make events with a build cap, you should fairly be able to consider any game area like this as simply "bouncing" people with incompatible rituals back to their origin point if they tried to get there.Polare said:For what it's worth, from my perspective (and this is just my view, not any sort of official ruling or anything!!!!)... It's opening up a big can of worms to allow characters who have Regen/CSS without their attached Regen/CSS working. It's why we asked the Owners to pass (and they did!) a change disallowing Regen and CSS from being LCO rituals, to avoid precisely this scenario.
I would strongly advise either (a) let Regen/CSS in, and *only* Regen/CSS, or (b) don't allow characters in with Regen/CSS at all. Some of the alternatives get reeeeeeeally messy (we on ARC have talked about some of the scenarios and they create big, cross-chapter problems).
Just my 2 cents.
Definitely, I'd be interested in helping with this no MI/rituals campaign, roving or not, or a roving campaign with all kinds of MI/rituals. Both would be fun.Toddo said:Enthusiasm is something you should never put away, unless you're enthusiastic about electricuting people. In which case put it away. Now.
On the serious side the wandering campaign idea has a lot of fun ways you can go with it, harness your enthusiasm and start harrassing some owners (I hear the guy who owns NH might be interested).