I like this, actually.tieran said:What if we just removed Expanded Enchantment (i.e. per day activates) from the game entirely (along with some other changes, or not)
This ritual is the cause of much of the pocket scholar hullabaloo anyway.
Can the ritual, let people trade in their existing per day items for other magical effects based on the already existing PP values in the treasure policy.
Take out Damage Aura, replace it with Magic Aura (or something similar) with no damage modifiers, just gives a magic carrier (basically exactly duplicating elemental aura & earth/chaos aura). Compensate with magic PP based on dropping to a +0 DA.
Leave in Enchant (times ever items), make the duration of times ever items until used.
Leave in Spell Store, but force it to be incanted (with or without activate).
Remove Extend Enchantment (1 year duration ritual) and give most rituals a base duration of 1 year.
Change duration on Store Ability to until used (to bring even with Enchant).
Also, I would be in favor of making activatable magic items (Enchant and Spell Store, anyways) used similar to scrolls in that you need to touch the packet to it while stating the incant in order to activate it.
And to everyone saying, "Magic items are a reward to people who do stuff for the good of the game" I ask: Why do people need IG rewards for OOG work? Why can't there be more OOG rewards?