When's the last time someone made a magic item that didn't have at least 5-10 rituals on it anyway? No one wants to create anything less than that anyway because Preserve Duration and Permanence are so rare.Dan Nickname Beshers said:Justin/Tieran:
In your proposal, are we imposing a limit on the number of items available, or the number of ritual effects? If you put down a limit on the number of items available, you will see a tremendous devaluation of single effect items. When people know that they can only carry, say, 5 magic items, 2nd grader math shows that they have a maximum of 100 ritual effects in items available to them. It may cause the pocket scholar issue to valley for a bit, but once people know the limit is coming, they can and will begin making only super items with a minimum of 10 rits. This will in turn make having magic items MORE situationally unbalancing, since basically every item will be adding a huge increase in power.
I just don't think you'll see any major lasting paradigm shift with this.
-Dan "Miscellaneous Evil Entity's Advocate" Beshers
Seriously, of all the magic items I've created or seen others create I think one had less than ten rits on it, and that one still had like 5 or 6.