Ezri
Knight
Scott brought this up in the other thread, but rather than muddy the magic item discussion with this I though I'd make a new topic.
Casters with ritual levels: how can they be made cooler/more useful in combat?
It seems to be a concensus among a lot of players (not all) that casters need a little something extra - especially celestial casters. The proliferation of magic items adds to the disparity, but that's the other discussion.
Things casters can currently do with their ritual levels:
1. Cast rituals (of course) which does not happen very often. If you have a lot of levels you can make the big uber items on occasion, and might be called upon to cast a ritual of importance to the plotline, but are there any casters out there who can honestly say they do this every weekend?
2. Spellcrafting. Like mini-rituals, the use of reagents to make less powerful, temporary versions of ritual effects. Kinda nifty, and if you only have a few levels this is probably what you use it for. Very often casters do this for profit, or as a resource to their team. Either way the caster does not get much use of it themselves, and doesn't get any of the coolness factor of it happening in combat (Lauroc's triage circles notwithstanding).
3. Add points to your Arcane Armor usage. Assuming you can get a hold of this scroll (or gobby an NPC item) you might be lucky enough to be able to wear a few points higher than the standard "scholar 12" armor. While a handy skill indeed, again, it doesn't really give the caster that "cool" moment in combat. Maybe if you have a ton of rits and can wear a 30 point it makes a big impact, but still - Arcane can't even be seen.
4. For celestial casters - get bigger usage out of a wand. Combat useful yes, but first you have to get your hands on the scroll.
Rituals are supposed to be sort of the quintessential skill for casters. Yet unlike an eviscerate or a dodge there's little of that cool factor in combat that can be gained from them. Add to that the fact that any coolness gained, even outside of combat, for a ritual caster is reliant on stuff, more than build. I can have 50 levels of rituals but without the right scrolls and sticks I can't do squat.
To that end I ask - what would be some possible combat application that would make ritual levels useful and casters feel cool, without being overpowering?
<-- Not an owner, or ARC member, but thinking of putting together a proposal. Idea coming soon when I can get it worded more solidly.
Casters with ritual levels: how can they be made cooler/more useful in combat?
It seems to be a concensus among a lot of players (not all) that casters need a little something extra - especially celestial casters. The proliferation of magic items adds to the disparity, but that's the other discussion.
Things casters can currently do with their ritual levels:
1. Cast rituals (of course) which does not happen very often. If you have a lot of levels you can make the big uber items on occasion, and might be called upon to cast a ritual of importance to the plotline, but are there any casters out there who can honestly say they do this every weekend?
2. Spellcrafting. Like mini-rituals, the use of reagents to make less powerful, temporary versions of ritual effects. Kinda nifty, and if you only have a few levels this is probably what you use it for. Very often casters do this for profit, or as a resource to their team. Either way the caster does not get much use of it themselves, and doesn't get any of the coolness factor of it happening in combat (Lauroc's triage circles notwithstanding).
3. Add points to your Arcane Armor usage. Assuming you can get a hold of this scroll (or gobby an NPC item) you might be lucky enough to be able to wear a few points higher than the standard "scholar 12" armor. While a handy skill indeed, again, it doesn't really give the caster that "cool" moment in combat. Maybe if you have a ton of rits and can wear a 30 point it makes a big impact, but still - Arcane can't even be seen.
4. For celestial casters - get bigger usage out of a wand. Combat useful yes, but first you have to get your hands on the scroll.
Rituals are supposed to be sort of the quintessential skill for casters. Yet unlike an eviscerate or a dodge there's little of that cool factor in combat that can be gained from them. Add to that the fact that any coolness gained, even outside of combat, for a ritual caster is reliant on stuff, more than build. I can have 50 levels of rituals but without the right scrolls and sticks I can't do squat.
To that end I ask - what would be some possible combat application that would make ritual levels useful and casters feel cool, without being overpowering?
<-- Not an owner, or ARC member, but thinking of putting together a proposal. Idea coming soon when I can get it worded more solidly.