Marcena said:
Quoted For Truth.
I play a gypsy artisan too. Goes on mods, gets beat up...just kinda wish someone would shout before hand "THIS IS A ROLE PLAY MOD!"
Most (not all) mods can be maneuvered with little to no fighting. It depends on how you play it. NO you're not going to win a verbal discussion with a mindless zombie, but if it talks...
I really hate it when somebody announces OOG stuff like that. It completely breaks the atmosphere. There are plenty of IG ways for the hook to indicate what kind of group is best suited for the task. "I need some people who can
convince so-and-so to do X" or "I need somebody who has a way with words" works much better in-game than "Hay yous guys who wants to go on a roleplay mod?" (Ironic that you suggest
completely breaking roleplay to try to hook a roleplay mod).
On the flip side, it's also up to you as a PC to make it known that you have these skills. For example, if I know we're going on a mission where there are likely to be a lot of details and facts to remember (like recon of some sort), I KNOW I'm bringing Daralassia because she's good with that. If I know there are going to be traps or locks I'm bringing Andros. If it's puzzle solving, I'm bringing Ren... People are going to choose a party that they think will get the job done.
You can't expect your
character to be included in things that you as a
player want to do unless you make it known that including you is a good idea. Otherwise you just have to really hope to be in the right place at the right time.
Now if you feel that your chapter of choice isn't running enough mods that are roleplay oriented to start with, that's something to bring up to your chapter staff.