Catalysts for removed rituals, how do they convert in the new system?
Time > logistics period calculator.
The Merchant Insight Ritual allows a character, if they have the prerequisite skill, to identify Potions, Alchemy, Battle Magic scrolls, and Trap Globes in 3 seconds (if within a Location with this Ritual) or 15 seconds (if they bear an item with this Ritual) instead of the normal required identification duration.
5:3 Reagents, May only be cast on a Location
10:5 Reagents, May be cast on an Item
I suppose this question is also applicable to crafting but I only just thought of it while reading the new high magic options. When spending high magic outside logistics, one needs a crafting marshal to sign off on high magic spent. Does this process all ways require two people? Or if I the high magic spender/ crafter sign off on my own sheet, assuming that I am crafting marshal?
Yes. Portability and (presumbly) exclusive use has value.The Item version costs more reagents and has twice the difficulty, but appears to be strictly inferior (5 times slower, only one user at a time), with the exception that it's portable. Was that intended?
Magical Conduit (3 High Magic points per purchase, Times Ever): When purchasing this High Magic, the character may fill up to 9 levels in a Spell Store Ritual with spells appropriate to their Aspect. These spells must be in a spellbook that the character studies during the Meditation session in which they purchase this High Magic. The Spell Store Ritual must stay in the character's possession for the duration of the Meditation session.
Who do we go to in order to exchange lco and restricted Magic Items from a chapter that no longer exists?