Hobling ability v. requirement is in no way balanced due to the unlimited purchases of Racial Dodge.
I think Racial Dodge is very different from the various Racial Resist "x" abilities, so I do not support a blanket alteration of Racial ability costs.
Each Resist negates a single effect group whose value depends on the Chapter you play in, and the monsters/NPCs your Plot team prefers to use. Allowing them as unlimited purchase with fixed cost doesn't bother me.
Racial Dodge negates ANY packet, or weapon delivered effect. You can go to any Chapter and get good mileage from Racial Dodge. That puts it in a whole different league from Racial Resists from a balance/utility point of view.
Additionally Racial Resist does not duplicate any class's signature ability. I'd argue the ability to Dodge has always been one of the Rogue type's iconic, and most mechanically useful, abilities. So Racial Dodge is a racial ability that duplicates a skill, which this edition has been working to remove.
Issues of individual skin/health interactions with costuming aside, Hobling racial requirements are minimal. The base monetary cost of basic sideburns is less than 5$. Time to apply them 2-10 minutes depending on make-up v. prosthetic. Possibly more depending on adhesive used.
There's also the "x" Rogue v. Hobling anything Dodge cost analysis. Bottom line a Rogue must first invest 30 points in Rogue skills then pay 5 for a single Dodge. This effectively places the cost of a single Dodge at 35 points initially then 25 for each after for a Rogue. For 30 points a Hobling of any class may have three Dodges. That does not make sense to me on any level.
I don't like the idea of simply reverting to 1.3 single purchase mechanic. It creates a unique mechanic which goes against the streamlining principles of the new system. However, an increasing cost/purchase, or "x"purchases/level mechanic is already used in the new edition. I could see both mechanics being used quite effectively to scale Racial Dodge in a more appropriately balanced fashion.
I think Racial Dodge is very different from the various Racial Resist "x" abilities, so I do not support a blanket alteration of Racial ability costs.
Each Resist negates a single effect group whose value depends on the Chapter you play in, and the monsters/NPCs your Plot team prefers to use. Allowing them as unlimited purchase with fixed cost doesn't bother me.
Racial Dodge negates ANY packet, or weapon delivered effect. You can go to any Chapter and get good mileage from Racial Dodge. That puts it in a whole different league from Racial Resists from a balance/utility point of view.
Additionally Racial Resist does not duplicate any class's signature ability. I'd argue the ability to Dodge has always been one of the Rogue type's iconic, and most mechanically useful, abilities. So Racial Dodge is a racial ability that duplicates a skill, which this edition has been working to remove.
Issues of individual skin/health interactions with costuming aside, Hobling racial requirements are minimal. The base monetary cost of basic sideburns is less than 5$. Time to apply them 2-10 minutes depending on make-up v. prosthetic. Possibly more depending on adhesive used.
There's also the "x" Rogue v. Hobling anything Dodge cost analysis. Bottom line a Rogue must first invest 30 points in Rogue skills then pay 5 for a single Dodge. This effectively places the cost of a single Dodge at 35 points initially then 25 for each after for a Rogue. For 30 points a Hobling of any class may have three Dodges. That does not make sense to me on any level.
I don't like the idea of simply reverting to 1.3 single purchase mechanic. It creates a unique mechanic which goes against the streamlining principles of the new system. However, an increasing cost/purchase, or "x"purchases/level mechanic is already used in the new edition. I could see both mechanics being used quite effectively to scale Racial Dodge in a more appropriately balanced fashion.