I’m gonna at least have 10 Crits with my spellsword build, to go with my two Healing Strikes.
FWIW: With what I'm looking at for Arannin right now, I'd buy 4x Backstab and another 20 or so Back Attacks, intending to swing 10's from behind most of the time, and burst to 20s from behind for 40 minutes of "big fights" during the day. That's the current plan, anyways.I dont think we saw any. It is super lackluster use of built. Much like it is in 1.3.
An ability to do this was in the Paragon Paths but got lost in the shuffle when those got dropped. We've talked on ARC about a Body-targeting Ritual (so it goes if you resurrect) which would allow Claws to be the target of "Weapon" targeting Rituals; we'll chat about it again in our post-0.11 feedback conversations (I don't have my notes in front of me here - honestly we may have already agreed on one, but just didn't get it written up for the 0.11 playtest packet).Also, on a side note, I'd really like to see a claw only ritual. I'm not sure what it would do, but I feel like claw users are a bit boned for losing out on a bunch of rituals (even though they can't be shattered/disarmed).
I would totally do this if I was not a hobling and had access to evade already. Though I am tempted to still for dodges. However those 12 build for alch preregs really hurt as they are not counted toward rogue abilities.Most fighters jump into stealth for alchemy -> Dodge. Some also hit up create trap for a second dodge. You get more evades along the way too. It's a good way to eat up a lot of xp if you're happy with fighter stuff.
On that note, does Herbal Lore still need to be a thing? Neither Blacksmithng or Trap Making have prerequisites. I know Create Potion/Scroll do, but those are that you have a level of spell so that you can make something.Gosh darn it. Herbal Lore not counting towards Stealth and Hearty not counting towards martial was supposed to be on my feedback. UGH.