Staempunk LARP? Zombie LARP?

Deadlands said:
Yeah, guys, we have a lot of work to do if we are ever going to establish...zombie...camp or what ever.

Gary

Ps. Actually, I like "The Morgue" better, I think.

graveyard
 
Deadlands said:
Yeah, guys, we have a lot of work to do if we are ever going to establish...zombie...camp or what ever.

Gary

Ps. Actually, I like "The Morgue" better, I think.

Zombie business is serious business...

i could be okay with "The Morgue"... but would recommend "finger quotes" when ever it is mentioned
 
Since I most likely will not be able to attend if it's this Summer, I would still like to help with rules-writing if that's still needed.

-Luke
 
you'd need the skill, just like you need one handed edge to use a sword.

If someone finds a sword, they can pick it up and start swinging, but that doesn't mean they're actually going to hit anything. Could be the same with a gun. Use a little common sense however, and chances are you aren't going to blow your foot off.

Personally, I would make firearms a cheaply build-bought skill that is packet delivered, like a crossbow.
 
i think having explosive traps of some sort is a must. If we have foam bottle reps we can throw, it would be hot if with a 3 count you could light the bottle with a explosive trap to make a Molotov cocktail. The hold to do the AoE might be annoying though
 
Jevedor said:
i think having explosive traps of some sort is a must. If we have foam bottle reps we can throw, it would be hot if with a 3 count you could light the bottle with a explosive trap to make a Molotov cocktail. The hold to do the AoE might be annoying though

I agree, but I also think if you get hit while lighting it you should die.
 
They don't have to AoE though.
 
RiddickDale said:
They don't have to AoE though.

Yeah, I have to agree. It would be cool, but too powerful and too much of a pain in the *** to do AoE.

An open cell foam bottle phys rep that acts like a flame blast is more like it.
 
Deadlands said:
RiddickDale said:
They don't have to AoE though.

Yeah, I have to agree. It would be cool, but too powerful and too much of a pain in the *** to do AoE.

An open cell foam bottle phys rep that acts like a flame blast is more like it.


This is acceptable... :) A flaming bottle that does a flame damage of mass proportions on impact. I still stand that it should have a 3 count prep time... though i am totaly down with it exploding on oneself if they are in anyway hit during the process... mostly because its hilarious and awesome, but also because it is just more interesting that way.
 
Since there would be so few packet-effects in this game, you could use something like the old Fireball/Dragon's Breath and let the Molotov Cocktail throw multiple packets. Three or five simultaneously, or something easy and low. Would make them dangerous since you might hit a friend; add in a long fusing count (five or ten seconds) to make them even more edgy.
 
you'd need the skill, just like you need one handed edge to use a sword.

If someone finds a sword, they can pick it up and start swinging, but that doesn't mean they're actually going to hit anything. Could be the same with a gun. Use a little common sense however, and chances are you aren't going to blow your foot off.

Personally, I would make firearms a cheaply build-bought skill that is packet delivered, like a crossbow.

My thoughts, anyone can pick up a weapon and use it. Much like anyone in the real world can pick up a weapon and use it. However, if they wish to use any weapon skills they need to purchase the weapon skill first. For instance, in real life I can pick up a bow and fire it. It is pretty easy to fire the pointy end towards a stack of hay. However, I am no sharpshooter and won't be able to hit the bullseye without some severe practice and training. Same should be for any LARP combat system. I SHOULD be able to pick up a sword and use it for base damage and killing blows. However, there is no way I would be able to disarm a person for find a vital organ and cause a slay. *shrugs*

Thoughts?
 
p.richard said:
you'd need the skill, just like you need one handed edge to use a sword.

If someone finds a sword, they can pick it up and start swinging, but that doesn't mean they're actually going to hit anything. Could be the same with a gun. Use a little common sense however, and chances are you aren't going to blow your foot off.

Personally, I would make firearms a cheaply build-bought skill that is packet delivered, like a crossbow.

My thoughts, anyone can pick up a weapon and use it. Much like anyone in the real world can pick up a weapon and use it. However, if they wish to use any weapon skills they need to purchase the weapon skill first. For instance, in real life I can pick up a bow and fire it. It is pretty easy to fire the pointy end towards a stack of hay. However, I am no sharpshooter and won't be able to hit the bullseye without some severe practice and training. Same should be for any LARP combat system. I SHOULD be able to pick up a sword and use it for base damage and killing blows. However, there is no way I would be able to disarm a person for find a vital organ and cause a slay. *shrugs*

Thoughts?
I disagree - honestly, if someone who has never used a bow picks it up and holds out the pointy end, odds are they will hurt themselves. No, you won't shoot yourself, but it's rare that a first timer doesn't end up with a red/bruised/broken-skinned forearm until they learn. Also, most of the people that I've taught start with the arrow knocked incorrectly - everyone thinks they can do it off the bat, but next thing you know your screwing up your trajectory because you have too much pressure on the fletching or you just completely have it fall to the ground because the notch wasn't on the string correctly.

I think it's the same with guns, I haven't shot one, mostly because I'm not sure how I'd take to recoil and I'm not too keen on getting my skin jammed in the clip... Dunno - I think everyone should be able to use simple weapons, like knives or baseball bats or even swords, but more complex weapons should be trained. If they are not trained, there should be a penalty for using them - like taking damage from recoil or a chance at blowing yourself up with a grenade...
 
I disagree - honestly, if someone who has never used a bow picks it up and holds out the pointy end, odds are they will hurt themselves. No, you won't shoot yourself, but it's rare that a first timer doesn't end up with a red/bruised/broken-skinned forearm until they learn. Also, most of the people that I've taught start with the arrow knocked incorrectly - everyone thinks they can do it off the bat, but next thing you know your screwing up your trajectory because you have too much pressure on the fletching or you just completely have it fall to the ground because the notch wasn't on the string correctly.

I think it's the same with guns, I haven't shot one, mostly because I'm not sure how I'd take to recoil and I'm not too keen on getting my skin jammed in the clip... Dunno - I think everyone should be able to use simple weapons, like knives or baseball bats or even swords, but more complex weapons should be trained. If they are not trained, there should be a penalty for using them - like taking damage from recoil or a chance at blowing yourself up with a grenade...

Are you saying that I can't pick up a gun and shoot it at all? What about those children who die because their brother found a gun in the closet? (Hate to be graphic but it is a good example) Anyone can pick up a gun and shoot it. Anyone can pick up a bow and arrow and shoot it. Anyone can pick up a knife and stab with it. You just stated that people have no idea how to pick up a bow and arrow and use it properly. But they still use it. Who cares if they hurt themselves doing it. They used it. When a zombie comes running up to you with the intent to eat your brains, are you saying that I am going to go "2001 Space Odyssey" on them and start hitting them over the head with the handle of the gun? No. I think we have all seen enough television and movies to know the general idea of how to shoot a gun. I might have to fire all 6 rounds of my .357 Magnum revolver, but at least I killed the zombie! Granted, Joe the Soldier will be able to kill the zombie with just one round of his Browning Hi Power 9mm. But he was trained to do it. He knows how to aim at the head and is seasoned enough not to become stressed under pressure.

Hence my argument that people should be able to use weapons for base damage but skills need to have access to the weapon skill. As far as "Penalties" go... I think not being able to use the guns skills and only shooting (dealing) base damage is enough. *shrugs*
 
p.richard said:
Are you saying that I can't pick up a gun and shoot it at all? What about those children who die because their brother found a gun in the closet? (Hate to be graphic but it is a good example) Anyone can pick up a gun and shoot it. Anyone can pick up a bow and arrow and shoot it. Anyone can pick up a knife and stab with it. You just stated that people have no idea how to pick up a bow and arrow and use it properly. But they still use it. Who cares if they hurt themselves doing it. They used it. When a zombie comes running up to you with the intent to eat your brains, are you saying that I am going to go "2001 Space Odyssey" on them and start hitting them over the head with the handle of the gun? No. I think we have all seen enough television and movies to know the general idea of how to shoot a gun. I might have to fire all 6 rounds of my .357 Magnum revolver, but at least I killed the zombie! Granted, Joe the Soldier will be able to kill the zombie with just one round of his Browning Hi Power 9mm. But he was trained to do it. He knows how to aim at the head and is seasoned enough not to become stressed under pressure.

Hence my argument that people should be able to use weapons for base damage but skills need to have access to the weapon skill. As far as "Penalties" go... I think not being able to use the guns skills and only shooting (dealing) base damage is enough. *shrugs*

I'm not trying to get an attitude here, and maybe I'm reading more into it then there is, but you seem to have a pretty annoyed and accusitory tone. I'm sorry if I'm seeing it incorrectly, but it sounds a bit attack-y.

Anyway, I disagree that movies are a decent way to learn to use a weapon. Yeah, kids point guns at other kids and do things -- like shoot them-- that the don't INTEND to do. I'm glad you think that you are proficent enough in weapons from watching them be used on TV, that's awesome, I wish I could say that I felt that way, but I don't. Having spent a few years doing archery as a sport, I have to say that I don't believe that people can just "point and shoot" as easily as they see on TV with no lessons, I don't shoot guns, so I assume they have the same learning curve (since those that do & do it for sport have commented as such). But, I'm also not the type that assesses difficulty before I try something - I wait until I have, and until then I refer to the "Experts". It's just a difference in method, I guess.

I like the idea of having access to these things as they are randomly found, but I think that there should be a penalty for shooting the zombie with the gun that I don't know how to use. Packets will make the point & shoot easier than it would be with a weapon, so we have to counter the added ease with which an untrained person could hit - I am just saying that you should have to take damage or maybe even be unable to use that hand for another shot for a minute or something... don't know exactly - but tossing a bean bag does not have the same learning curve as using a weapon. That is all I'm saying.

Again, I'm sorry if the attitude I percieved isn't there, but I'm just trying to keep this civil. Hot debates over hypotheticals have always seemed kind of odd to me.
 
aara said:
I'm not trying to get an attitude here, and maybe I'm reading more into it then there is, but you seem to have a pretty annoyed and accusitory tone. I'm sorry if I'm seeing it incorrectly, but it sounds a bit attack-y.

Anyway, I disagree that movies are a decent way to learn to use a weapon. Yeah, kids point guns at other kids and do things -- like shoot them-- that the don't INTEND to do. I'm glad you think that you are proficent enough in weapons from watching them be used on TV, that's awesome, I wish I could say that I felt that way, but I don't. Having spent a few years doing archery as a sport, I have to say that I don't believe that people can just "point and shoot" as easily as they see on TV with no lessons, I don't shoot guns, so I assume they have the same learning curve (since those that do & do it for sport have commented as such). But, I'm also not the type that assesses difficulty before I try something - I wait until I have, and until then I refer to the "Experts". It's just a difference in method, I guess.

I like the idea of having access to these things as they are randomly found, but I think that there should be a penalty for shooting the zombie with the gun that I don't know how to use. Packets will make the point & shoot easier than it would be with a weapon, so we have to counter the added ease with which an untrained person could hit - I am just saying that you should have to take damage or maybe even be unable to use that hand for another shot for a minute or something... don't know exactly - but tossing a bean bag does not have the same learning curve as using a weapon. That is all I'm saying.

Again, I'm sorry if the attitude I percieved isn't there, but I'm just trying to keep this civil. Hot debates over hypotheticals have always seemed kind of odd to me.

Honestly, any typical person over the age of 10 can pick up a gun & shoot it. Granted, they will have little change to hit anything past 10 yards away but they can shoot it.
The learning curve between guns & archery is pretty wide (I have done both), which is why the crossbow was developed...archers took years to become very proficient (point, give for distance, wind, draw, look down the target, fire) while crossbow (and rifles by relation) is fairly easy (shoulder, aim down, & pull that).
 
SkollWolfrun said:
Honestly, any typical person over the age of 10 can pick up a gun & shoot it. Granted, they will have little change to hit anything past 10 yards away but they can shoot it.
The learning curve between guns & archery is pretty wide (I have done both), which is why the crossbow was developed...archers took years to become very proficient (point, give for distance, wind, draw, look down the target, fire) while crossbow (and rifles by relation) is fairly easy (shoulder, aim down, & pull that).

Cool - thanks for the info on guns. :)

The thing for me is (and maybe it's just an over complication) is that packets don't approximate that skill at all. If I pick up a packet, I throw it, it's not hard for anyone over 2 to hit something (my 13 month old can do it about 50% of the time), it doesn't at all represent the difficulty one would have picking up a weapon like a gun.

I guess it just seems silly to me that because packets are so easy, basically anyone in the game can kick *** and take names with a hand gun or a rifle because they can throw a bean bag straight.
 
aara said:
SkollWolfrun said:
Honestly, any typical person over the age of 10 can pick up a gun & shoot it. Granted, they will have little change to hit anything past 10 yards away but they can shoot it.
The learning curve between guns & archery is pretty wide (I have done both), which is why the crossbow was developed...archers took years to become very proficient (point, give for distance, wind, draw, look down the target, fire) while crossbow (and rifles by relation) is fairly easy (shoulder, aim down, & pull that).

Cool - thanks for the info on guns. :)

The thing for me is (and maybe it's just an over complication) is that packets don't approximate that skill at all. If I pick up a packet, I throw it, it's not hard for anyone over 2 to hit something (my 13 month old can do it about 50% of the time), it doesn't at all represent the difficulty one would have picking up a weapon like a gun.

I guess it just seems silly to me that because packets are so easy, basically anyone in the game can kick *** and take names with a hand gun or a rifle because they can throw a bean bag straight.

I think that is why the Handgun / Firearm proficiency would need to be like a 2 or 3x damage boost.
So if I am going to be running a Medical professional, I would do 3 damage with my 9mm while you playing ex-MP Sargent Aara would do 6 (or maybe 9) with the same shot.
 
I'm not trying to get an attitude here, and maybe I'm reading more into it then there is, but you seem to have a pretty annoyed and accusitory tone. I'm sorry if I'm seeing it incorrectly, but it sounds a bit attack-y.

Naw, I don't have attitude. Just being blunt. If I offend, it is not my intent. Rather, I am trying to get my point across as straight forward as possible. =-)
 
I've been thinking about this.

Perhaps this kind of makes sense, as far as a simple game mechanic for a survival horror. Also, this is meant to increase "oh ....!" moments, with a touch of grace under fire.

Mellee weapons: Anyone can pick up a mellee weapon and swing for base damage, but you need to purchase the actual skill to be able to block with it, otherwise, you take damage when the weapon is hit. Meant to simulate swinging widly, or timidly, but with no actual skill, getting hit and/or hitting yourself in the fight.

Ranged weapons: Anyone can pick one up and fire one shot at base damage. Meant to simulate dumb luck or capacity to absorb recoil/overcome danger of self harm with intense focus. However, an additional shot, within ten minutes, with that particular weapon causes you to take half base dmg for the weapon, rounded down. Same for the third shot, but the player is required to shoot who ever is closest to him/her, and the weapon is then unuseable to anyone until someone with the actual ig skill to use it can fix it, takes 10 seconds. Meant to simulate ricochete, backfire, misfire, and subsequent clearing of the chamber, adjusting the sights, string, so on.
 
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