Dom
Scout
Deadlands said:Yeah, guys, we have a lot of work to do if we are ever going to establish...zombie...camp or what ever.
Gary
Ps. Actually, I like "The Morgue" better, I think.
graveyard
Deadlands said:Yeah, guys, we have a lot of work to do if we are ever going to establish...zombie...camp or what ever.
Gary
Ps. Actually, I like "The Morgue" better, I think.
Deadlands said:Yeah, guys, we have a lot of work to do if we are ever going to establish...zombie...camp or what ever.
Gary
Ps. Actually, I like "The Morgue" better, I think.
you'd need the skill, just like you need one handed edge to use a sword.
Jevedor said:i think having explosive traps of some sort is a must. If we have foam bottle reps we can throw, it would be hot if with a 3 count you could light the bottle with a explosive trap to make a Molotov cocktail. The hold to do the AoE might be annoying though
RiddickDale said:They don't have to AoE though.
Deadlands said:RiddickDale said:They don't have to AoE though.
Yeah, I have to agree. It would be cool, but too powerful and too much of a pain in the *** to do AoE.
An open cell foam bottle phys rep that acts like a flame blast is more like it.
you'd need the skill, just like you need one handed edge to use a sword.
If someone finds a sword, they can pick it up and start swinging, but that doesn't mean they're actually going to hit anything. Could be the same with a gun. Use a little common sense however, and chances are you aren't going to blow your foot off.
Personally, I would make firearms a cheaply build-bought skill that is packet delivered, like a crossbow.
I disagree - honestly, if someone who has never used a bow picks it up and holds out the pointy end, odds are they will hurt themselves. No, you won't shoot yourself, but it's rare that a first timer doesn't end up with a red/bruised/broken-skinned forearm until they learn. Also, most of the people that I've taught start with the arrow knocked incorrectly - everyone thinks they can do it off the bat, but next thing you know your screwing up your trajectory because you have too much pressure on the fletching or you just completely have it fall to the ground because the notch wasn't on the string correctly.p.richard said:you'd need the skill, just like you need one handed edge to use a sword.
If someone finds a sword, they can pick it up and start swinging, but that doesn't mean they're actually going to hit anything. Could be the same with a gun. Use a little common sense however, and chances are you aren't going to blow your foot off.
Personally, I would make firearms a cheaply build-bought skill that is packet delivered, like a crossbow.
My thoughts, anyone can pick up a weapon and use it. Much like anyone in the real world can pick up a weapon and use it. However, if they wish to use any weapon skills they need to purchase the weapon skill first. For instance, in real life I can pick up a bow and fire it. It is pretty easy to fire the pointy end towards a stack of hay. However, I am no sharpshooter and won't be able to hit the bullseye without some severe practice and training. Same should be for any LARP combat system. I SHOULD be able to pick up a sword and use it for base damage and killing blows. However, there is no way I would be able to disarm a person for find a vital organ and cause a slay. *shrugs*
Thoughts?
I disagree - honestly, if someone who has never used a bow picks it up and holds out the pointy end, odds are they will hurt themselves. No, you won't shoot yourself, but it's rare that a first timer doesn't end up with a red/bruised/broken-skinned forearm until they learn. Also, most of the people that I've taught start with the arrow knocked incorrectly - everyone thinks they can do it off the bat, but next thing you know your screwing up your trajectory because you have too much pressure on the fletching or you just completely have it fall to the ground because the notch wasn't on the string correctly.
I think it's the same with guns, I haven't shot one, mostly because I'm not sure how I'd take to recoil and I'm not too keen on getting my skin jammed in the clip... Dunno - I think everyone should be able to use simple weapons, like knives or baseball bats or even swords, but more complex weapons should be trained. If they are not trained, there should be a penalty for using them - like taking damage from recoil or a chance at blowing yourself up with a grenade...
p.richard said:Are you saying that I can't pick up a gun and shoot it at all? What about those children who die because their brother found a gun in the closet? (Hate to be graphic but it is a good example) Anyone can pick up a gun and shoot it. Anyone can pick up a bow and arrow and shoot it. Anyone can pick up a knife and stab with it. You just stated that people have no idea how to pick up a bow and arrow and use it properly. But they still use it. Who cares if they hurt themselves doing it. They used it. When a zombie comes running up to you with the intent to eat your brains, are you saying that I am going to go "2001 Space Odyssey" on them and start hitting them over the head with the handle of the gun? No. I think we have all seen enough television and movies to know the general idea of how to shoot a gun. I might have to fire all 6 rounds of my .357 Magnum revolver, but at least I killed the zombie! Granted, Joe the Soldier will be able to kill the zombie with just one round of his Browning Hi Power 9mm. But he was trained to do it. He knows how to aim at the head and is seasoned enough not to become stressed under pressure.
Hence my argument that people should be able to use weapons for base damage but skills need to have access to the weapon skill. As far as "Penalties" go... I think not being able to use the guns skills and only shooting (dealing) base damage is enough. *shrugs*
aara said:I'm not trying to get an attitude here, and maybe I'm reading more into it then there is, but you seem to have a pretty annoyed and accusitory tone. I'm sorry if I'm seeing it incorrectly, but it sounds a bit attack-y.
Anyway, I disagree that movies are a decent way to learn to use a weapon. Yeah, kids point guns at other kids and do things -- like shoot them-- that the don't INTEND to do. I'm glad you think that you are proficent enough in weapons from watching them be used on TV, that's awesome, I wish I could say that I felt that way, but I don't. Having spent a few years doing archery as a sport, I have to say that I don't believe that people can just "point and shoot" as easily as they see on TV with no lessons, I don't shoot guns, so I assume they have the same learning curve (since those that do & do it for sport have commented as such). But, I'm also not the type that assesses difficulty before I try something - I wait until I have, and until then I refer to the "Experts". It's just a difference in method, I guess.
I like the idea of having access to these things as they are randomly found, but I think that there should be a penalty for shooting the zombie with the gun that I don't know how to use. Packets will make the point & shoot easier than it would be with a weapon, so we have to counter the added ease with which an untrained person could hit - I am just saying that you should have to take damage or maybe even be unable to use that hand for another shot for a minute or something... don't know exactly - but tossing a bean bag does not have the same learning curve as using a weapon. That is all I'm saying.
Again, I'm sorry if the attitude I percieved isn't there, but I'm just trying to keep this civil. Hot debates over hypotheticals have always seemed kind of odd to me.
SkollWolfrun said:Honestly, any typical person over the age of 10 can pick up a gun & shoot it. Granted, they will have little change to hit anything past 10 yards away but they can shoot it.
The learning curve between guns & archery is pretty wide (I have done both), which is why the crossbow was developed...archers took years to become very proficient (point, give for distance, wind, draw, look down the target, fire) while crossbow (and rifles by relation) is fairly easy (shoulder, aim down, & pull that).
aara said:SkollWolfrun said:Honestly, any typical person over the age of 10 can pick up a gun & shoot it. Granted, they will have little change to hit anything past 10 yards away but they can shoot it.
The learning curve between guns & archery is pretty wide (I have done both), which is why the crossbow was developed...archers took years to become very proficient (point, give for distance, wind, draw, look down the target, fire) while crossbow (and rifles by relation) is fairly easy (shoulder, aim down, & pull that).
Cool - thanks for the info on guns.
The thing for me is (and maybe it's just an over complication) is that packets don't approximate that skill at all. If I pick up a packet, I throw it, it's not hard for anyone over 2 to hit something (my 13 month old can do it about 50% of the time), it doesn't at all represent the difficulty one would have picking up a weapon like a gun.
I guess it just seems silly to me that because packets are so easy, basically anyone in the game can kick *** and take names with a hand gun or a rifle because they can throw a bean bag straight.
I'm not trying to get an attitude here, and maybe I'm reading more into it then there is, but you seem to have a pretty annoyed and accusitory tone. I'm sorry if I'm seeing it incorrectly, but it sounds a bit attack-y.