Inaryn
Knight
I believe we had Barbarians because they were looked at as the 2nd diffenition.
- 2.
primitive; unsophisticated"
That would be exactly my point...
I believe we had Barbarians because they were looked at as the 2nd diffenition.
- 2.
primitive; unsophisticated"
ARC is the ones that brought forth these new rules with suggestions from the owners. It was then the players that play tested them.
So no, the players didn't make the rules.
Thank you for being honest though. Lately people are getting attacked for saying how they feel if it goes against the grain{your response to @Droth}
If I'm not mistaken, owners bring feed back from their players to the ownership forum, which contains the ARC, and that is where many of these new rules came from. Suggestions from over the years coming from the player base... Some of which were directly from the owners or ARC members, as many of them are active players themselves. So saying that the players didn't have any input on the creation of 2.0, which has been a long time coming, longer than I've been playing, is a slap to the face of the players that have constantly been giving feed back to their staff and owners.
Sure, not everyone is going to like the new rules, and there's absolutely nothing wrong with that. But saying they are dumb and and ridiculous without giving us feedback as to what you don't like isn't constructive. The play tests were a great way to show us why the new rules are not to your liking, or filling out the feed back forms breaking down everything or the particular items that don't work for you. There were plenty of things that I didn't like, and I gave negative feedback on. Not giving us constructive criticism doesn't help us make a better game, it doesn't help us make a supportive environment for everyone at all levels of involvement, it looks bad to people from the outside looking in that are interested in our game. It just fosters resentment and creates an Us vs Them mentality. Which is not what Alliance is about.
These Chapters liked the new rules they continued to run additional playtests throughout the cycle.
Oregon
South Michigan
Traverse City
Seattle
Calgary
Several Chapters have already run more events this year with the new rules, that weren't involved in the cycle.
Including Utah, Kansas.
Looks like the whole east coast and a goodly portion of the Midwest chapters did not provide any input?
Change is hard, but folks need to be brought along for the ride otherwise they will resent having changes forced on them by a vocal minority.
-Ryan
I've played a barbarian all my time in alliance and I agree with the above. They're a wonky expection to make up requirements and the number of times I get asked if I'm a human while I'm wearing leather fur and face paint is bonkers. I personally feel that the Oathsworn are a very well written and welcome race to our game. That being said I probably won't play one. My Barbarian RP is more in line with a High Orc than the Oathsworn, though that doesn't mean that I think Oathsworn are bad. I very much understand the sentiment of changing my beloved race. But it's something that I've accepted and I'm excited to see how my character grows without a race that was core to his identity. I encourage you to look at this as an opportunity.
Can we at least all come together and agree that changing "death" to "doom" is thematically bad?
Hey Droth, I actually 100% felt this way going into ownership last year, and was pretty unreasonable right out of the gate. But after having played a few games with it, and actually landing effects, it felt really good! I've really done a full 180 since then and now I'm really into and enjoying the system. I hope that with some games, it grows in on you man.Did anyone making these new rules even consult the player base?? Some of these are ridiculous...
Can we at least all come together and agree that changing "death" to "doom" is thematically bad?
I will chime in and say I was very much looking forward to throwing Love Gas Globes at people, and am sad that they've been removed in the latest iteration, and also agree that Doom just feels really awkward as the name of a Death effect.
I think Love has a place if used appropriately, but I obviously can't stop people from being creepy jerks about it
Nope, it makes it clear this is not the old death spell that undead, elementals and constructs are immune too. It is also not linked to life anymore.