I argued for one. I think it should have been changed to stasis or such. Cant win them all.
At symposium the owners were serious about the problem of death not effecting everything, and folks not using the monster manual just assuming undead shouldn't take death.
This is something I really believe could happen.
I suggested Doom as a new name. You can blame me. The discussion and agreement happened at the Owner's Symposium, and when we were all in person on the same page and it was still a contentious vote.
Paralysis change was based on directly on player feedback, and honestly name changes (and incants but, that's like a huge can of worms) are some of hardest things to get through.
Given how late into the game this suggestion came up, I'd bet good money ARC didn't want to include a potentially contentious name change in their suggestion to fix this spell.
We all play different games, even though there's a lot of overlap South Michigan and Traverse City are very different games. I'd wager those differences grow a lot based on region. It's important to understand that politics do have a real effect on the rules we got/will get/are coming.
So logically the fact that Paralysis didn't get a name change and death did seems to not make sense. But, with out kind of understanding the landscape of what it takes to get stuff passed, and what votes are worth having and getting drawn out, the change makes a lot of sense.
I think we all can agree Paralysis needed a bump (also now rogues can waylay undead which is neat), that was more important than getting caught up on changing it's name.
I hope I'm wrong and that the assumption that Paralysis won't see a lot of undead, elemental, etc cards that have immunity to it because that's how it is in other games and media.