That's not what the wording in Corrupt's proposed effect is.Well, rebirth only happens at 4:59 of your Death Timer. Corrupt pauses that timer. When Corrupt ends, your Death timer restarts where it was and your Rebirth would go off at 4:59 as it would normally.
This means that if during the five minute Death Countdown the creature is reduced to 0 Body Points and then given a Life spell, they will reawaken alive but with no knowledge of their time spent as Undead.
When Corrupt ends, they are no longer Undead. They go back to their "original state" (dead). So if they are given a Life spell and reawaken, then the Rebirth does the same thing. I just think you may have missed that step in the spell.Yet, its an Earth effect (now), and Undead are pretty globally effected by Earth.
Leading to the point of inconsistencies off these changes. Again.
Life says rather explicitly it only has no effect on a living creature. If your argument is that it should have some effect on Undead because it's Healing now, and Healing effects do the opposite effect to Undead creatures that they do to living ones, what is it you propose the opposite of "no effect" should be?So, you would both support the exceptions being made that there are now Earth spells that Undead aren't effected by, intentionally-as-written?
A pretty regular question on "What does Life do to the Undead", sure. If Corrupt kills the living and makes them Undead, the inverse would be that Life kills undead, making them living. Or a corpse/dust if its been more than five minutes.Life says rather explicitly it only has no effect on a living creature. If your argument is that it should have some effect on Undead because it's Healing now, and Healing effects do the opposite effect to Undead creatures that they do to living ones, what is it you propose the opposite of "no effect" should be?
I can help you out there.As I said, I'm not looking at the current 2.0 rules for Life. It may have a clause (or have kept the old clause) that says that it has no effect against undead. If it doesn't, though, it should work as described above against undead (effectively destroying them regardless of whether they are lesser or greater).
It feels like I'm arguing semantics, but it really isn't.Healing , universally, affects living creatures, too. Except for Life, which specifically doesn't, so... *Shrug* I'm really not seeing how "Life has no effect on a target that isn't dead" is inconsistent.
I like this, and so I want to ask, instead of the proposed rule, what if it worked like this.On that count, I would be fully in favor of Life mimicking Corrupt (until the turn to dust portion of undead stats overrode the remainder of the spell) against undead, thus resulting in a one-shot kill spell against all undead (thematically very appropriate for a 9th level earth spell).
At the very least, I'm a fan of it because it makes create undead viable as a way to get friends back. Which makes necromancy super tempting. It's almost like a lower level life spell. A friend died behind enemy lines, I can create him and tell him to come to me. If he has skills, he can probably make his way back. That's a tempting deal with the devil. Even in a bad scenario where he gets killed instantly, I've reset his death count. If you can be recreated multiple times, it makes this spell *really* good as a player. Which is the problem with the spell now. It's pretty good as an npc who has a card that can rez people.I'm going to reluctantly propose a compromise (reluctant because it is meaningless unless an owner grabs hold of it and runs with it).
Create Undead: Upgrade this spell so that it works similar to Corrupt (full body, all skills, player choice to opt out of one-shot skill/item use, fully controlled by caster). Also add death timer stoppage, or better yet, reset (because tracking two timers sucks).