Okay, i just reread this thread from beginning to end... I have previously stayed out of this one as I sort of feel its not my argument... but im gonna jump in now because I just want to say a few things..
Earth casters have rebirth... and its not actually all that hard to get... its only 5 high magic points... it doesnt take a ritual.. AND hey, you even get to decide if you even want it to go off.. I have one.. its awesome... BUT the point is A golem doesnt have that... I would venture to guess unless you are some crazy dual school wizard you will never find a golem based celestialist that has a rebirth... Should we then rewrite the entire system so that they can have that as well because that is unbalanced..? (that was sarcastic fyi)...
Golems are supposed to be uber awesome for celestialists. I get that this game idealistically wants to be balanced but at some point people need to look at this realistically.. it cant and wont ever be balanced be there will always because there will always be players who are better than others... and those players will have better toys, because they are better at getting them... They will make better use of them, because they are better players. If a less skilled player puts them self into a super awesome golem they are going to get tooled to a pulp... People judge these golems so harshly because the people we see in them are good players (not just characters) but players... and they wreck the field... you take them out of the golem, guess what! they are going to still wreck the field. But now you've taken away there fun toy that they played the game for and earned..
Why is it that this game has to be about who has the better stat card..? The game isnt reality, but it has to atleast mimic a realistic setting.. and life just isnt fair.. there is no supreme balance that controls that. I think the rules as they present them self in this game strive for fairness, but we should really stop expecting them to always maintain a perfect balance. AND this change just happened, cant we give it at least 2 months before we decide its so horribly Over powering....?
the example with the golem that was immune to ice earlier...
markusdark said:
What I considered a MBG (Medium Bad Guy) came in swinging something like 7-12 Ice. The golemed PC immune to ice simply turned his back and said, "Could you hit me a little higher and to the left? Got an itch there." Although cute and it made me laugh, I noticed that the NPC was now at a loss what to do with this cool stated critter. And granted, that is how you fight things and all - but to me something just seemed 'wrong' overall.
In essence how is this any different from a low level goblin running up on a dude with a PA? sometimes the monster cant effect the good guy.. sometimes the good guy cant effect the bad guy... its just part of the game..
if you want those abilities go do the thing that gives u the abilities. This thread makes it sound like if you hop in golem suddenly your every class and are immune to everything.. and its only perpetuating false notions, and blown out of proportion views of what golems are. Yes they are powerful but so is a smart Earth Templar, with a ribirth.
why dont we play the game to play the characters WE created instead of lusting after achieving every possible skill at the lowest cost? I can see the argument that a golem can be healed by a celestial caster.. but that hardly disvalues my ability to play my character... (not my stat card) but my character...
maybe im just seeing this form my own perspective and cant understand what all the hub bub is about. I hope this doesnt get taken out of context, as i think there have been many valid points in this thread.. but with all this back in forth on what is over powered and what is fair and un fair, I feel like the sense that the game is about playing character (not a stat card) is some what lost..
Any way i wanted to say all that.. you guys can go back to your debating.