I miss ward keys. You know, just saying...
I remember when Brian was a donut. It was just like yesterday. Wait, it was yesterday.Air Raksa said:At my first event Guildmaster Saja cast our ward, I remember thinking oh wow, this is cool. We got the ward-key. Then one of team members (a wizard who shall remain nameless) lost the key somewhere in the woods, effectively locking 10 people out of our cabin, and locking 2 people inside. It was below freezing that night.
Yeah... I only played with Ward Keys one event ever (the next event the rulebook changed). I don't miss them.
Ah. Thanks. I actually was always impressed with some of the work that went into making Ward Keys. I had a setup for a game where I had a series of wooden "W" with a 1" circle cut out at the base. Into that circle I could put a pewter disk with a unique pattern on it and then cast as many mirrors of it. The result was that you would actually 'click' the 'key' into place and it would hold itself in the 'lock'.Dreamingfurther said:I believe what Robb was trying to say is that charm spell + invested payer with read magic = new ward key IS the current settup...
Because the old way when you have a copy of the ward key. You can go in there when ever you want. With the new system I will be in there with you. Charm or not I highly doubt you will be taking stuff.markusdark said: