She's got me beat by a couple years. I started summer of 1995.Fearless Leader said:
She's got me beat by a couple years. I started summer of 1995.Fearless Leader said:
I have one of the more powerful PCs in the game. I'm also fairly certain I bring home a larger paycheck than most players of our game. However, my character's power level is due to long term commitment to the game and the work I have done for the game. It has nothing to do with how much money I've spent on this game. As and owner and GM, I also value people's work and time over monetary donations (though we'll take those too, we got a mortgage to pay). My OOG cash just means he sports a much nicer and larger wardrobe then he would if I was broke.Dreamingfurther said:And on the note about armor. If you have money you will be able to do better in this game. The game is not really a level playing field situation. I know some people may get up in arms about that idea, but that's just the reality. If you have money you can blanket events, buy donations, buy expensive armor and just look better/be more powerful more easily. If you don't its gonna be harder. But that's also sort of the reality in real life too... Because we act out(play) this game in real physical ways it has more parallels to RL than other games. Such as computer or table top games.
good pointmarkusdark said:But there is a certain attitude and mindset. In fact, the rulebook is chock full of advice of how to approach the game to get the most out of it and be successful in the game.Dreamingfurther said:Not everyone is nessisarily playing the game for the long haul. Some people get one thing (or character) that they like to play very much. I think it might be risky to say that those sort of folks do "not have the right mindset" because seems to be implying that you have to have a certain attitude and mindset to approach, or be successful in Alliance.
And I suppose I should take it down a notch and note that there are very simple things you can do - such as wearing sweat pants and a long sleeved shirt instead of blue jeans and a t-shirt. The main thing is that you shouldn't think you have to be dressed to the 9's to play but there's nothing wrong with adding things to a 3 until you reach an 8
I would assume that Agnar and Azreal are up there also, though their start dates were long before me. I was 10 in 1993.Fearless Leader said:
Nigel started in 1992 although I'd have to ask what 'regularly played' is considered to be.Fearless Leader said:
And thank you for yours. Next time you meet someone contradicting themselves in that way, sock 'em in the nose for me, and say "Bad player!" in a stern voice. I can't be every where at once.Morganne said:Mark and JP, thank you for lending your perspective.
Fixed that one for ya.Let's be aware, however, that such a pursuit requires several things: scissors, a hammer, a couple hours, a dollar worth of grommets, some shoe laces, and some vinyl table cloths.
If you're anywhere near $100 in scissors and hammers (maybe a box cutter for thicker materials), you're doing it wrong. Heck, Mjolnir only runs $55.Sure, you can buy a basic leather-crafting "kit" for less than $100 in tools...
They have time to play the game, but don't have time to come up with a decent, cheap costume? Skip an event, do the costume thing, come to the next event with good costuming.Are we truly requiring these other individuals, in order to save money on the fiscal investment, to spend time they might not have in order to play the game?
I think it is more than fair to say "If you have neither the time nor money to risk losing your character, this may not be the best choice for you".So there's an option.. investing money, or investing time. Either is an investment, and both are precious. I absolutely believe we should ask players to dedicate some of that to the game: after all, it's a hobby and hobbies require an investment. What I do not think is necessarily balanced towards our real, varied player base is expecting people to be happy about donating this precious commodity (time/money, respectively) multiple times.
I absolutely would. I would love to say "If your panties will get in a twist because you can't kill everything out there, and the highest price of failure will be to start over, this isn't for you". Except, you know, with those fancy ten-dollar words instead of my twenty-five cent ones.Dreamingfurther said:I wouldn't want to say you "need" to have a certain mindset.
You're probably missing the point, then.Morganne said:For the record, just to keep things cordial: please do not misquote me or change my words. While I appreciate the attempt at levity, I generally dislike being misquoted, since I do say exactly what I mean to.
Because players who bitch and whine when their pet character dies are detrimental to the game, and players who pick themselves up off the mat, dust off their dungarees, and give it another go in a new way are inspiring and supportive of the game. As someone who has also plotted and staffed for multiple chapters, and even multiple LARPs (including helping a few people write theirs), I would rather have people know ahead of time what they're setting themselves up for, and walk into the game with a clear vision of what may, and very likely will, happen.I disagreed, and still do, with the "get over it and just make new stuff that's really awesome, and have my type of attitude if you want to play this game" mentality. How is that encouraging?
I think the key point you're missing here is that there is a certain type of game that Alliance is. There is zero guarantee that no matter how much coin or sweat you drop into your pet character, you won't die. If that's not the game you like to play, why would I ever want you to think otherwise? There are games out there that you will never lose your character. The Alliance game simply is not one of those touchy-feely hippie love fest games (mwe-gypsy parties not withstanding).We all have a certain type of game we like to play
Losing your pet character doesn't mean you don't get to play. Whatever gave you that idea?The purpose of a hobby remains to feel good, the purpose of a game is to play.
I think it's fair to characterize your statements re: players who say "cards are not investments" combined with the implication that you should be spending inordinate amounts of time and/or money, and the "'get over it and just make new stuff that's really awesome' mentality", as complaints and gripes.Morganne said:*********
I missed the point where I was griping. Or complaining
I'm reasonably certain I've made no such characterization.whining, or otherwise being less than engaged
I don't believe I have attempted to put you down. The fact that you hyperbolize the case through implication or outright statement and ignore viable methods of resolving potential pitfalls, though, does invalidate much of the thrust of your disagreement.The fact that you're trying to put me down doesn't make my points invalid.
I could only guess that you're inferring it. I am attacking the argument, not the arguer.Is there a particular reason for what I'm reading as overt hostility?
I believe you're equivocating on the theme of "type of player". While it's perfectly acceptable to have players that want to be sneaky bastards, stick-up-the-bum goodie-two-shoes, politicians and blade jocks, merchants and mercenaries, that is a distinct different usage of "type of player" from someone who kicks up a fit when things don't turn up rosy or they lose their pet alter-ego because they spent money and time on it. One is entirely acceptable, the other is not. The phrase you use to categorize them might be identical, but the usage is entirely different.I continue to disagree with the assertion that the Alliance is one kind of game which should only cater to one type of player.
To what are you referring with the "take it or leave it"? The rules? If you draw the black bead, you die? That part should not be negotiable, anymore than the effects of the spells should be.I don't agree with the "take it or leave it" mentality that has lost us players over the years, who might have continued to be a part of our community had they had a different experience.
This appears to be an olive branch... But I only took 1 year of Horticulture at my Aggie High School so I can't be sure.jpariury said:The raw fact is that it is possible for you to lose your favoritest character evar, regardless of how much money you spend on costuming, how much time you spend gathering the flotsam and jetsam that fill the bulk of the character's life. I believe it is best for players to understand that walking in. I am not denigrating the emotional bummer that comes from perming, but I am denigrating the idea that players should treat their efforts as investments in something that they can hold on to beyond the memories and the moments regardless of how the game plays out.
So true Scott...in the past when we started (an you were before me) there wasn't chapter hopping, but now as a fellow larper and friend brought to my attention, this is the day of the ebay character and the max outs from chapters country wide. I know a few players that are either my level or higher and they started about 5 years after me. I think that is what Dave was getting at (or around that point).Duke Frost said:I have one of the more powerful PCs in the game. I'm also fairly certain I bring home a larger paycheck than most players of our game. However, my character's power level is due to long term commitment to the game and the work I have done for the game. It has nothing to do with how much money I've spent on this game. As and owner and GM, I also value people's work and time over monetary donations (though we'll take those too, we got a mortgage to pay). My OOG cash just means he sports a much nicer and larger wardrobe then he would if I was broke.Dreamingfurther said:And on the note about armor. If you have money you will be able to do better in this game. The game is not really a level playing field situation. I know some people may get up in arms about that idea, but that's just the reality. If you have money you can blanket events, buy donations, buy expensive armor and just look better/be more powerful more easily. If you don't its gonna be harder. But that's also sort of the reality in real life too... Because we act out(play) this game in real physical ways it has more parallels to RL than other games. Such as computer or table top games.