Octaine
Adept
Tyson said:Time for my thoughts. (Too bad, suckers.)
A good point was brought up that nobody complains about potions and scrolls being better than the spellcasters casting those spells. Reason being, that getting the rep out and having to read it/administer it is time consuming and inconvenient. Having to simply say "Activate Blah!" while the item can still be in your pouch or even down your pants is rediculously convenient and fast.
What if all "activate" items (I know there's a proper term for it) required the item to be touched by hand during the incant? If you could wear it as a pin or affixed to your clothing, you'd just have to spare a hand for a moment. If it was something you kept in a pouch, then you've got to dig for it a bit. (Or at least shove a hand in the pouch since you're probably everything in there.)
It's still more convenient than a potion/scroll. Not to mention an x/day item is reusable and not a one-shot consumable. But it makes it more than the zero-concentration effort it is now, where you can be swinging, blocking, doing a cartwheel, etc. and still produce the most powerful battle magics in existance.
Also, I think that you'll never have "fightin' skills" feel as replaced as spells do now, unless you have x/day Skill Store items. If all the "activates" were times ever deals, you would not have people talking about "pocket scholars" because you couldn't replace a 4-column with 9 different 4/day activate items. I'm not advocating either of these as good ideas, just to illustrate the frustration that people feel when every aspect of being able to cast a spell is as good or better performed by an item.
There called "flaws". One such flaw we had required you to "sing"the activate, another was it must be worn on the outside of your clothes, and yet another required you to hop on one leg before you used it.