The Rules of Adventuring.

Mike Ventrella

Duke
Owner
Moderator
HQ Staff
154. Never waste time negotiating with a hobling, debating necromancy with a high ogre, telling jokes to a stone elf, or sharing celestial spellbooks with a biata.
 

Artos

Artisan
155. If you spend a bunch of cash on equipment, expect to see a monster swinging Shatter damage within the next hour.
 
Fearless Leader said:
154. Never waste time negotiating with a hobling, debating necromancy with a high ogre, telling jokes to a stone elf, or sharing celestial spellbooks with a biata.
You'd be amazed how much time people are willing to waste doing all of these things. Except the necromancy one. The debate would go something like this:
Adventurer: Necromancy is a natural part of the magic otherwise it wouldn't exist and it doesn't harm anybody and chaosmancy isn't really necro anyway so there.
High Ogre: ... *pounds Adventurer into bloody pulp*
 

Toddo

Knight
HQ Staff
Marshal
zehnyu said:
Not even.

They'd get out "Necromancy is a natural-"

*Squish*

-Ali
Depends on the Ogre. Lorgy would wait till you were asleep, drop a circle around your cabin, DFM your ward, set fire to the cabin and put up walls of force over the exits. These kind of 4am shenanigans are frowned upon by the local marshalls however, so follow his example at your own risk.
-toddo

156: Fire bad, tree pretty.
 
Toddo said:
zehnyu said:
Not even.

They'd get out "Necromancy is a natural-"

*Squish*

-Ali
Depends on the Ogre. Lorgy would wait till you were asleep, drop a circle around your cabin, DFM your ward, set fire to the cabin and put up walls of force over the exits. These kind of 4am shenanigans are frowned upon by the local marshalls however, so follow his example at your own risk.
-toddo

156: Fire bad, tree pretty.

toddo, have i mentioned before how much i love reading your posts? you just made soda go up my nose, good job. :lol:
 

Pantzike

Scout
Fearless Leader said:
154. Never waste time negotiating with a hobling, debating necromancy with a high ogre, telling jokes to a stone elf, or sharing celestial spellbooks with a biata.
However, giving 2 Stone Elves a list of jokes to recite while the town laughs, makes for great Tournament Entertainment.
 

jpariury

Duke
I generally disagree with this list. The rules of adventuring are simple:
1 - Don't die.
2 - If you do die, die loudly.
3 - When dying loudly, scream out the monster and attack. "AAAAARRRGH, DAMN, YOU SWORD-SWINGING GOBLINS!!!"

Everything else is just some variation of those rules.
 

Toddo

Knight
HQ Staff
Marshal
Sometimes those options are not open to you when 65 pounds of whirling Death Lord Rogue comes at you out of a bush and frightens you to the point where you have to NPC the rest of the weekend. This can happen to anyone, the manliest man playing this game had this happen to him at the last HQ event and he is probably going to exact bloody vengeance on me for going there at the next one.
-toddo
 

Talen

Adept
jpariury said:
I generally disagree with this list. The rules of adventuring are simple:
1 - Don't die.
2 - If you do die, die loudly.
3 - When dying loudly, scream out the monster and attack. "AAAAARRRGH, DAMN, YOU SWORD-SWINGING GOBLINS!!!"

Everything else is just some variation of those rules.
At least #2 here is the best way to avoid visiting the healer's guild. Even if they have candy.
 

phedre

Squire
Toddo said:
Sometimes those options are not open to you when 65 pounds of whirling Death Lord Rogue comes at you out of a bush and frightens you to the point where you have to NPC the rest of the weekend. This can happen to anyone, the manliest man playing this game had this happen to him at the last HQ event and he is probably going to exact bloody vengeance on me for going there at the next one.
-toddo
Tori was there? :lol: Because she scares the crap out of me when I NPC, nevermind when I PC.
 

Toddo

Knight
HQ Staff
Marshal
phedre said:
Toddo said:
Sometimes those options are not open to you when 65 pounds of whirling Death Lord Rogue comes at you out of a bush and frightens you to the point where you have to NPC the rest of the weekend. This can happen to anyone, the manliest man playing this game had this happen to him at the last HQ event and he is probably going to exact bloody vengeance on me for going there at the next one.
-toddo
Tori was there? :lol: Because she scares the crap out of me when I NPC, nevermind when I PC.
Yep, the beastie in question was Tori. The PC in question's name has been withheld in the interests of Toddo not getting beat up.
 

phedre

Squire
65 pounds... so it was raining and she was soaked? :lol:

That girl can roll the town with a base goblin stat card and 10 lives. You wouldn't have time to yell that you were being attacked if she's the one doing it.
 

kitsune85

Artisan
157: Before attacking the strange shadowy thing outside, know what it is.

158: Always have a healer as a friend.
 

Artos

Artisan
159. Make sure your healer friend has a healer friend of their own.
 

phedre

Squire
161. When you figure out how many life spells your team has, make sure people know if they're all in one person's memory
 

Ondreij

Scout
162: When using Prison for self-defense, first wrap your arms around a tree to avoid being carried off by the enemy.
 
Toddo said:
Sometimes those options are not open to you when 65 pounds of whirling Death Lord Rogue comes at you out of a bush and frightens you to the point where you have to NPC the rest of the weekend. This can happen to anyone, the manliest man playing this game had this happen to him at the last HQ event and he is probably going to exact bloody vengeance on me for going there at the next one.
-toddo
Previously mentioned 65 pounds of whirling Death Lord Rogue can also give you one of the most exhilarating tracking/dangerous late night hunting chances when you go backed up with Heresy, Meca-Findarth, and Aislen. :D
 
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