I think that's a pretty clear summation of what, from the plot side, NERO Seattle is supposed to be. If it's something you don't agree with, well, no one's forcing you to attend.
Dave;18590 said:The Crossroads as designed and as it is now is a thriving port community. Where the players are is several hours walk from the actual outskirts of the city. Think of walking from the event site to the edges of Olympia to get to the actual city. Between the adventurer's quarter and the city are farms, noble estates, etc.
As to mods, we tend to run a mix of what Matt gave as the definition of "mod" and a more nebulous definition involving RP. A mod can be both things and still fit that definition well. A definied entry point could be Papa Dayeva coming into town, or farmer Phil or any other NPC, or it could be mage x coming in to town to hire a small team to retrieve his magic pants.
Faire days (or game days) are a setting which usually contains one or more mods and can advance a long term story within the setting or can be self contained. Again, we tend to do both. With the smaller attendance at game days, it does tend to favor the smaller mods and not the far reaching epic battles which are found at the events.
The thing I love about NERO is the fact that it can be many things for everyone. Some people enjoy the well defined module, some people love the political and social interaction of an RP mod. With around 35-40 people coming to an event, there is room for all of that and we do attempt to provide it. Also, some people will enjoy the more intimate nature of the game days. They offer an opportunity to advance the plot as well as personal interactions through mod requests (these do need to be made in advance with plot, and you do have to provide the NPCs).