I believe that wand is a step in the right direction, to help save a severely underpowered class (which my primary happens to be). I am glad that this is being addressed, though I am curious if there are any plans to rework the rest of the functionality of the class. In other words if you decide to not do ritual the class is still underpowered, compaired to others-even up against the Earth casters.
Also, was there any talk about the "wand" being phys-repped by other object such a Staff? I know of far more examples of staves in literature, film and gaming; and can only really think of a single example (of a mage in a fantasy story )not having a staff and using only a wand. I also think (as a caster) that it would be great as flavor to be able to have my "wand" be a staff instead. Casters would need to buy the skill "Staff", and it would function otherwise normally until the caster used the "wand skill" then it would be a mages staff...
I have aquestion as well. When a ritual caster creates an item, a shield for example, is there any ways to "name" the item. example: Tabin Silverbough Ritual caster creates a permanent sword with the following enchantments- Monster slayer +8, spirit link, damage aura +1 and permanence. Is there a way to name the sword "Silverbough", or "Ghostbane"
so that when the item is identified and on the tag it says "the true name of the sword? I know it seems weird but I think it would be great to hear about a sword I made being used in a battle, or the legend of a weapon a pc caster made leading The duke's armies against the undead.
I would favor neat "flavor" things like this even if it made rituals difficulty go up if you chose to name the weapon for example. I also feel that most gamers would favor these sort of changes as it may not make us more powerful but it does increase our "cool" factor.
just some thoughts,
Ray
ps: is there a place I can make a suggestion about the rituals race change(changes) and spirit forge???